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path: root/src/containers/map/TileContainer.js
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import {connect} from "react-redux";
import {goFromRoomToRack} from "../../actions/interaction-level";
import TileGroup from "../../components/map/groups/TileGroup";
import {getStateLoad} from "../../util/simulation-load";

const mapStateToProps = (state, ownProps) => {
    const tile = state.objects.tile[ownProps.tileId];
    const inSimulation = state.currentExperimentId !== -1;

    let roomLoad = undefined;
    if (inSimulation) {
        if (state.states.room[state.currentTick] && state.states.room[state.currentTick][tile.roomId]) {
            roomLoad = getStateLoad(state.loadMetric, state.states.room[state.currentTick][tile.roomId]);
        }
    }

    return {
        interactionLevel: state.interactionLevel,
        tile,
        inSimulation,
        roomLoad,
    };
};

const mapDispatchToProps = dispatch => {
    return {
        onClick: tile => {
            if (tile.objectType) {
                dispatch(goFromRoomToRack(tile.id))
            }
        }
    };
};

const TileContainer = connect(
    mapStateToProps,
    mapDispatchToProps
)(TileGroup);

export default TileContainer;