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import {
GO_DOWN_ONE_INTERACTION_LEVEL,
GO_FROM_BUILDING_TO_ROOM,
GO_FROM_RACK_TO_MACHINE,
GO_FROM_ROOM_TO_RACK,
} from '../actions/interaction-level'
import { DELETE_MACHINE } from '../actions/topology/machine'
import { DELETE_RACK } from '../actions/topology/rack'
import { DELETE_ROOM } from '../actions/topology/room'
export function interactionLevel(state = { mode: 'BUILDING' }, action) {
switch (action.type) {
case GO_FROM_BUILDING_TO_ROOM:
return {
mode: 'ROOM',
roomId: action.roomId,
}
case GO_FROM_ROOM_TO_RACK:
return {
mode: 'RACK',
roomId: state.roomId,
tileId: action.tileId,
}
case GO_FROM_RACK_TO_MACHINE:
return {
mode: 'MACHINE',
roomId: state.roomId,
tileId: state.tileId,
position: action.position,
}
case GO_DOWN_ONE_INTERACTION_LEVEL:
if (state.mode === 'ROOM') {
return {
mode: 'BUILDING',
}
} else if (state.mode === 'RACK') {
return {
mode: 'ROOM',
roomId: state.roomId,
}
} else if (state.mode === 'MACHINE') {
return {
mode: 'RACK',
roomId: state.roomId,
tileId: state.tileId,
}
} else {
return state
}
case DELETE_MACHINE:
return {
mode: 'RACK',
roomId: state.roomId,
tileId: state.tileId,
}
case DELETE_RACK:
return {
mode: 'ROOM',
roomId: state.roomId,
}
case DELETE_ROOM:
return {
mode: 'BUILDING',
}
default:
return state
}
}
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