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-rw-r--r--src/util/tile-calculations.js412
1 files changed, 211 insertions, 201 deletions
diff --git a/src/util/tile-calculations.js b/src/util/tile-calculations.js
index 31b5d8aa..9a1dc1c0 100644
--- a/src/util/tile-calculations.js
+++ b/src/util/tile-calculations.js
@@ -1,243 +1,253 @@
export function deriveWallLocations(tiles) {
- const verticalWalls = {};
- const horizontalWalls = {};
-
- // Determine wall segments
-
- tiles.forEach(tile => {
- const x = tile.positionX, y = tile.positionY;
- for (let dX = -1; dX <= 1; dX++) {
- for (let dY = -1; dY <= 1; dY++) {
- if (Math.abs(dX) === Math.abs(dY)) {
- continue;
- }
-
- let doInsert = true;
- tiles.forEach(otherTile => {
- if (otherTile.positionX === x + dX && otherTile.positionY === y + dY) {
- doInsert = false;
- }
- });
- if (!doInsert) {
- continue;
- }
-
- if (dX === -1) {
- if (verticalWalls[x] === undefined) {
- verticalWalls[x] = [];
- }
- if (verticalWalls[x].indexOf(y) === -1) {
- verticalWalls[x].push(y);
- }
- } else if (dX === 1) {
- if (verticalWalls[x + 1] === undefined) {
- verticalWalls[x + 1] = [];
- }
- if (verticalWalls[x + 1].indexOf(y) === -1) {
- verticalWalls[x + 1].push(y);
- }
- } else if (dY === -1) {
- if (horizontalWalls[y] === undefined) {
- horizontalWalls[y] = [];
- }
- if (horizontalWalls[y].indexOf(x) === -1) {
- horizontalWalls[y].push(x);
- }
- } else if (dY === 1) {
- if (horizontalWalls[y + 1] === undefined) {
- horizontalWalls[y + 1] = [];
- }
- if (horizontalWalls[y + 1].indexOf(x) === -1) {
- horizontalWalls[y + 1].push(x);
- }
- }
- }
+ const verticalWalls = {};
+ const horizontalWalls = {};
+
+ // Determine wall segments
+
+ tiles.forEach(tile => {
+ const x = tile.positionX,
+ y = tile.positionY;
+ for (let dX = -1; dX <= 1; dX++) {
+ for (let dY = -1; dY <= 1; dY++) {
+ if (Math.abs(dX) === Math.abs(dY)) {
+ continue;
}
- });
-
- // Merge walls into longer segments
- const result = [];
- const walls = [verticalWalls, horizontalWalls];
- for (let i = 0; i < 2; i++) {
- const wallList = walls[i];
- for (let a in wallList) {
- a = parseInt(a, 10);
-
- wallList[a].sort((a, b) => {
- return a - b;
- });
+ let doInsert = true;
+ tiles.forEach(otherTile => {
+ if (
+ otherTile.positionX === x + dX &&
+ otherTile.positionY === y + dY
+ ) {
+ doInsert = false;
+ }
+ });
+ if (!doInsert) {
+ continue;
+ }
- let startPos = wallList[a][0];
- const isHorizontal = i === 1;
-
- if (wallList[a].length === 1) {
- const startPosX = isHorizontal ? startPos : a;
- const startPosY = isHorizontal ? a : startPos;
- result.push({
- startPosX,
- startPosY,
- isHorizontal,
- length: 1
- });
- } else {
- let consecutiveCount = 1;
- for (let b = 0; b < wallList[a].length - 1; b++) {
- if (b + 1 === wallList[a].length - 1) {
- if (wallList[a][b + 1] - wallList[a][b] > 1) {
- const startPosX = isHorizontal ? startPos : a;
- const startPosY = isHorizontal ? a : startPos;
- result.push({
- startPosX,
- startPosY,
- isHorizontal,
- length: consecutiveCount
- });
- consecutiveCount = 0;
- startPos = wallList[a][b + 1];
- }
- const startPosX = isHorizontal ? startPos : a;
- const startPosY = isHorizontal ? a : startPos;
- result.push({
- startPosX,
- startPosY,
- isHorizontal,
- length: consecutiveCount + 1
- });
- break;
- } else if (wallList[a][b + 1] - wallList[a][b] > 1) {
- const startPosX = isHorizontal ? startPos : a;
- const startPosY = isHorizontal ? a : startPos;
- result.push({
- startPosX,
- startPosY,
- isHorizontal,
- length: consecutiveCount
- });
- startPos = wallList[a][b + 1];
- consecutiveCount = 0;
- }
- consecutiveCount++;
- }
+ if (dX === -1) {
+ if (verticalWalls[x] === undefined) {
+ verticalWalls[x] = [];
+ }
+ if (verticalWalls[x].indexOf(y) === -1) {
+ verticalWalls[x].push(y);
+ }
+ } else if (dX === 1) {
+ if (verticalWalls[x + 1] === undefined) {
+ verticalWalls[x + 1] = [];
+ }
+ if (verticalWalls[x + 1].indexOf(y) === -1) {
+ verticalWalls[x + 1].push(y);
+ }
+ } else if (dY === -1) {
+ if (horizontalWalls[y] === undefined) {
+ horizontalWalls[y] = [];
+ }
+ if (horizontalWalls[y].indexOf(x) === -1) {
+ horizontalWalls[y].push(x);
+ }
+ } else if (dY === 1) {
+ if (horizontalWalls[y + 1] === undefined) {
+ horizontalWalls[y + 1] = [];
+ }
+ if (horizontalWalls[y + 1].indexOf(x) === -1) {
+ horizontalWalls[y + 1].push(x);
+ }
+ }
+ }
+ }
+ });
+
+ // Merge walls into longer segments
+
+ const result = [];
+ const walls = [verticalWalls, horizontalWalls];
+ for (let i = 0; i < 2; i++) {
+ const wallList = walls[i];
+ for (let a in wallList) {
+ a = parseInt(a, 10);
+
+ wallList[a].sort((a, b) => {
+ return a - b;
+ });
+
+ let startPos = wallList[a][0];
+ const isHorizontal = i === 1;
+
+ if (wallList[a].length === 1) {
+ const startPosX = isHorizontal ? startPos : a;
+ const startPosY = isHorizontal ? a : startPos;
+ result.push({
+ startPosX,
+ startPosY,
+ isHorizontal,
+ length: 1
+ });
+ } else {
+ let consecutiveCount = 1;
+ for (let b = 0; b < wallList[a].length - 1; b++) {
+ if (b + 1 === wallList[a].length - 1) {
+ if (wallList[a][b + 1] - wallList[a][b] > 1) {
+ const startPosX = isHorizontal ? startPos : a;
+ const startPosY = isHorizontal ? a : startPos;
+ result.push({
+ startPosX,
+ startPosY,
+ isHorizontal,
+ length: consecutiveCount
+ });
+ consecutiveCount = 0;
+ startPos = wallList[a][b + 1];
}
+ const startPosX = isHorizontal ? startPos : a;
+ const startPosY = isHorizontal ? a : startPos;
+ result.push({
+ startPosX,
+ startPosY,
+ isHorizontal,
+ length: consecutiveCount + 1
+ });
+ break;
+ } else if (wallList[a][b + 1] - wallList[a][b] > 1) {
+ const startPosX = isHorizontal ? startPos : a;
+ const startPosY = isHorizontal ? a : startPos;
+ result.push({
+ startPosX,
+ startPosY,
+ isHorizontal,
+ length: consecutiveCount
+ });
+ startPos = wallList[a][b + 1];
+ consecutiveCount = 0;
+ }
+ consecutiveCount++;
}
+ }
}
+ }
- return result;
+ return result;
}
export function deriveValidNextTilePositions(rooms, selectedTiles) {
- const result = [], newPosition = {x: 0, y: 0};
- let isSurroundingTile;
-
- selectedTiles.forEach((tile) => {
- const x = tile.positionX;
- const y = tile.positionY;
- result.push({x, y});
-
- for (let dX = -1; dX <= 1; dX++) {
- for (let dY = -1; dY <= 1; dY++) {
- if (Math.abs(dX) === Math.abs(dY)) {
- continue;
- }
-
- newPosition.x = x + dX;
- newPosition.y = y + dY;
-
- isSurroundingTile = true;
- for (let index in selectedTiles) {
- if (selectedTiles[index].positionX === newPosition.x
- && selectedTiles[index].positionY === newPosition.y) {
- isSurroundingTile = false;
- break;
- }
- }
-
- if (isSurroundingTile && findPositionInRooms(rooms, newPosition.x, newPosition.y) === -1) {
- result.push({x: newPosition.x, y: newPosition.y});
- }
- }
+ const result = [],
+ newPosition = { x: 0, y: 0 };
+ let isSurroundingTile;
+
+ selectedTiles.forEach(tile => {
+ const x = tile.positionX;
+ const y = tile.positionY;
+ result.push({ x, y });
+
+ for (let dX = -1; dX <= 1; dX++) {
+ for (let dY = -1; dY <= 1; dY++) {
+ if (Math.abs(dX) === Math.abs(dY)) {
+ continue;
}
- });
- return result;
+ newPosition.x = x + dX;
+ newPosition.y = y + dY;
+
+ isSurroundingTile = true;
+ for (let index in selectedTiles) {
+ if (
+ selectedTiles[index].positionX === newPosition.x &&
+ selectedTiles[index].positionY === newPosition.y
+ ) {
+ isSurroundingTile = false;
+ break;
+ }
+ }
+
+ if (
+ isSurroundingTile &&
+ findPositionInRooms(rooms, newPosition.x, newPosition.y) === -1
+ ) {
+ result.push({ x: newPosition.x, y: newPosition.y });
+ }
+ }
+ }
+ });
+
+ return result;
}
export function findPositionInPositions(positions, positionX, positionY) {
- for (let i = 0; i < positions.length; i++) {
- const position = positions[i];
- if (positionX === position.x && positionY === position.y) {
- return i;
- }
+ for (let i = 0; i < positions.length; i++) {
+ const position = positions[i];
+ if (positionX === position.x && positionY === position.y) {
+ return i;
}
+ }
- return -1;
+ return -1;
}
export function findPositionInRooms(rooms, positionX, positionY) {
- for (let i = 0; i < rooms.length; i++) {
- const room = rooms[i];
- if (findPositionInTiles(room.tiles, positionX, positionY) !== -1) {
- return i;
- }
+ for (let i = 0; i < rooms.length; i++) {
+ const room = rooms[i];
+ if (findPositionInTiles(room.tiles, positionX, positionY) !== -1) {
+ return i;
}
+ }
- return -1;
+ return -1;
}
function findPositionInTiles(tiles, positionX, positionY) {
- let index = -1;
+ let index = -1;
- for (let i = 0; i < tiles.length; i++) {
- const tile = tiles[i];
- if (positionX === tile.positionX && positionY === tile.positionY) {
- index = i;
- break;
- }
+ for (let i = 0; i < tiles.length; i++) {
+ const tile = tiles[i];
+ if (positionX === tile.positionX && positionY === tile.positionY) {
+ index = i;
+ break;
}
+ }
- return index;
+ return index;
}
export function findTileWithPosition(tiles, positionX, positionY) {
- for (let i = 0; i < tiles.length; i++) {
- if (tiles[i].positionX === positionX && tiles[i].positionY === positionY) {
- return tiles[i];
- }
+ for (let i = 0; i < tiles.length; i++) {
+ if (tiles[i].positionX === positionX && tiles[i].positionY === positionY) {
+ return tiles[i];
}
+ }
- return null;
+ return null;
}
export function calculateRoomListBounds(rooms) {
- const min = {x: Number.MAX_VALUE, y: Number.MAX_VALUE};
- const max = {x: -1, y: -1};
-
- rooms.forEach((room) => {
- room.tiles.forEach((tile) => {
- if (tile.positionX < min.x) {
- min.x = tile.positionX;
- }
- if (tile.positionY < min.y) {
- min.y = tile.positionY;
- }
-
- if (tile.positionX > max.x) {
- max.x = tile.positionX;
- }
- if (tile.positionY > max.y) {
- max.y = tile.positionY;
- }
- });
+ const min = { x: Number.MAX_VALUE, y: Number.MAX_VALUE };
+ const max = { x: -1, y: -1 };
+
+ rooms.forEach(room => {
+ room.tiles.forEach(tile => {
+ if (tile.positionX < min.x) {
+ min.x = tile.positionX;
+ }
+ if (tile.positionY < min.y) {
+ min.y = tile.positionY;
+ }
+
+ if (tile.positionX > max.x) {
+ max.x = tile.positionX;
+ }
+ if (tile.positionY > max.y) {
+ max.y = tile.positionY;
+ }
});
+ });
- max.x++;
- max.y++;
+ max.x++;
+ max.y++;
- const center = {
- x: min.x + (max.x - min.x) / 2.0,
- y: min.y + (max.y - min.y) / 2.0
- };
+ const center = {
+ x: min.x + (max.x - min.x) / 2.0,
+ y: min.y + (max.y - min.y) / 2.0
+ };
- return {min, center, max};
+ return { min, center, max };
}