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| author | Georgios Andreadis <G.Andreadis@student.tudelft.nl> | 2017-10-04 23:23:09 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2017-10-04 23:23:09 +0200 |
| commit | fcaaae65d34003874c76e0c01134dedf94248e09 (patch) | |
| tree | 2aae1422168651e832a1904623f6f5b100fc17ec /src/util/tile-calculations.js | |
| parent | 0a62dfb55c5700013d42a589b930c7448e5bff71 (diff) | |
| parent | 606d1de0be09f3597165248f65d54e158a13860c (diff) | |
Merge pull request #42 from atlarge-research/auto-reformat
Standardize code format
Diffstat (limited to 'src/util/tile-calculations.js')
| -rw-r--r-- | src/util/tile-calculations.js | 412 |
1 files changed, 211 insertions, 201 deletions
diff --git a/src/util/tile-calculations.js b/src/util/tile-calculations.js index 31b5d8aa..9a1dc1c0 100644 --- a/src/util/tile-calculations.js +++ b/src/util/tile-calculations.js @@ -1,243 +1,253 @@ export function deriveWallLocations(tiles) { - const verticalWalls = {}; - const horizontalWalls = {}; - - // Determine wall segments - - tiles.forEach(tile => { - const x = tile.positionX, y = tile.positionY; - for (let dX = -1; dX <= 1; dX++) { - for (let dY = -1; dY <= 1; dY++) { - if (Math.abs(dX) === Math.abs(dY)) { - continue; - } - - let doInsert = true; - tiles.forEach(otherTile => { - if (otherTile.positionX === x + dX && otherTile.positionY === y + dY) { - doInsert = false; - } - }); - if (!doInsert) { - continue; - } - - if (dX === -1) { - if (verticalWalls[x] === undefined) { - verticalWalls[x] = []; - } - if (verticalWalls[x].indexOf(y) === -1) { - verticalWalls[x].push(y); - } - } else if (dX === 1) { - if (verticalWalls[x + 1] === undefined) { - verticalWalls[x + 1] = []; - } - if (verticalWalls[x + 1].indexOf(y) === -1) { - verticalWalls[x + 1].push(y); - } - } else if (dY === -1) { - if (horizontalWalls[y] === undefined) { - horizontalWalls[y] = []; - } - if (horizontalWalls[y].indexOf(x) === -1) { - horizontalWalls[y].push(x); - } - } else if (dY === 1) { - if (horizontalWalls[y + 1] === undefined) { - horizontalWalls[y + 1] = []; - } - if (horizontalWalls[y + 1].indexOf(x) === -1) { - horizontalWalls[y + 1].push(x); - } - } - } + const verticalWalls = {}; + const horizontalWalls = {}; + + // Determine wall segments + + tiles.forEach(tile => { + const x = tile.positionX, + y = tile.positionY; + for (let dX = -1; dX <= 1; dX++) { + for (let dY = -1; dY <= 1; dY++) { + if (Math.abs(dX) === Math.abs(dY)) { + continue; } - }); - - // Merge walls into longer segments - const result = []; - const walls = [verticalWalls, horizontalWalls]; - for (let i = 0; i < 2; i++) { - const wallList = walls[i]; - for (let a in wallList) { - a = parseInt(a, 10); - - wallList[a].sort((a, b) => { - return a - b; - }); + let doInsert = true; + tiles.forEach(otherTile => { + if ( + otherTile.positionX === x + dX && + otherTile.positionY === y + dY + ) { + doInsert = false; + } + }); + if (!doInsert) { + continue; + } - let startPos = wallList[a][0]; - const isHorizontal = i === 1; - - if (wallList[a].length === 1) { - const startPosX = isHorizontal ? startPos : a; - const startPosY = isHorizontal ? a : startPos; - result.push({ - startPosX, - startPosY, - isHorizontal, - length: 1 - }); - } else { - let consecutiveCount = 1; - for (let b = 0; b < wallList[a].length - 1; b++) { - if (b + 1 === wallList[a].length - 1) { - if (wallList[a][b + 1] - wallList[a][b] > 1) { - const startPosX = isHorizontal ? startPos : a; - const startPosY = isHorizontal ? a : startPos; - result.push({ - startPosX, - startPosY, - isHorizontal, - length: consecutiveCount - }); - consecutiveCount = 0; - startPos = wallList[a][b + 1]; - } - const startPosX = isHorizontal ? startPos : a; - const startPosY = isHorizontal ? a : startPos; - result.push({ - startPosX, - startPosY, - isHorizontal, - length: consecutiveCount + 1 - }); - break; - } else if (wallList[a][b + 1] - wallList[a][b] > 1) { - const startPosX = isHorizontal ? startPos : a; - const startPosY = isHorizontal ? a : startPos; - result.push({ - startPosX, - startPosY, - isHorizontal, - length: consecutiveCount - }); - startPos = wallList[a][b + 1]; - consecutiveCount = 0; - } - consecutiveCount++; - } + if (dX === -1) { + if (verticalWalls[x] === undefined) { + verticalWalls[x] = []; + } + if (verticalWalls[x].indexOf(y) === -1) { + verticalWalls[x].push(y); + } + } else if (dX === 1) { + if (verticalWalls[x + 1] === undefined) { + verticalWalls[x + 1] = []; + } + if (verticalWalls[x + 1].indexOf(y) === -1) { + verticalWalls[x + 1].push(y); + } + } else if (dY === -1) { + if (horizontalWalls[y] === undefined) { + horizontalWalls[y] = []; + } + if (horizontalWalls[y].indexOf(x) === -1) { + horizontalWalls[y].push(x); + } + } else if (dY === 1) { + if (horizontalWalls[y + 1] === undefined) { + horizontalWalls[y + 1] = []; + } + if (horizontalWalls[y + 1].indexOf(x) === -1) { + horizontalWalls[y + 1].push(x); + } + } + } + } + }); + + // Merge walls into longer segments + + const result = []; + const walls = [verticalWalls, horizontalWalls]; + for (let i = 0; i < 2; i++) { + const wallList = walls[i]; + for (let a in wallList) { + a = parseInt(a, 10); + + wallList[a].sort((a, b) => { + return a - b; + }); + + let startPos = wallList[a][0]; + const isHorizontal = i === 1; + + if (wallList[a].length === 1) { + const startPosX = isHorizontal ? startPos : a; + const startPosY = isHorizontal ? a : startPos; + result.push({ + startPosX, + startPosY, + isHorizontal, + length: 1 + }); + } else { + let consecutiveCount = 1; + for (let b = 0; b < wallList[a].length - 1; b++) { + if (b + 1 === wallList[a].length - 1) { + if (wallList[a][b + 1] - wallList[a][b] > 1) { + const startPosX = isHorizontal ? startPos : a; + const startPosY = isHorizontal ? a : startPos; + result.push({ + startPosX, + startPosY, + isHorizontal, + length: consecutiveCount + }); + consecutiveCount = 0; + startPos = wallList[a][b + 1]; } + const startPosX = isHorizontal ? startPos : a; + const startPosY = isHorizontal ? a : startPos; + result.push({ + startPosX, + startPosY, + isHorizontal, + length: consecutiveCount + 1 + }); + break; + } else if (wallList[a][b + 1] - wallList[a][b] > 1) { + const startPosX = isHorizontal ? startPos : a; + const startPosY = isHorizontal ? a : startPos; + result.push({ + startPosX, + startPosY, + isHorizontal, + length: consecutiveCount + }); + startPos = wallList[a][b + 1]; + consecutiveCount = 0; + } + consecutiveCount++; } + } } + } - return result; + return result; } export function deriveValidNextTilePositions(rooms, selectedTiles) { - const result = [], newPosition = {x: 0, y: 0}; - let isSurroundingTile; - - selectedTiles.forEach((tile) => { - const x = tile.positionX; - const y = tile.positionY; - result.push({x, y}); - - for (let dX = -1; dX <= 1; dX++) { - for (let dY = -1; dY <= 1; dY++) { - if (Math.abs(dX) === Math.abs(dY)) { - continue; - } - - newPosition.x = x + dX; - newPosition.y = y + dY; - - isSurroundingTile = true; - for (let index in selectedTiles) { - if (selectedTiles[index].positionX === newPosition.x - && selectedTiles[index].positionY === newPosition.y) { - isSurroundingTile = false; - break; - } - } - - if (isSurroundingTile && findPositionInRooms(rooms, newPosition.x, newPosition.y) === -1) { - result.push({x: newPosition.x, y: newPosition.y}); - } - } + const result = [], + newPosition = { x: 0, y: 0 }; + let isSurroundingTile; + + selectedTiles.forEach(tile => { + const x = tile.positionX; + const y = tile.positionY; + result.push({ x, y }); + + for (let dX = -1; dX <= 1; dX++) { + for (let dY = -1; dY <= 1; dY++) { + if (Math.abs(dX) === Math.abs(dY)) { + continue; } - }); - return result; + newPosition.x = x + dX; + newPosition.y = y + dY; + + isSurroundingTile = true; + for (let index in selectedTiles) { + if ( + selectedTiles[index].positionX === newPosition.x && + selectedTiles[index].positionY === newPosition.y + ) { + isSurroundingTile = false; + break; + } + } + + if ( + isSurroundingTile && + findPositionInRooms(rooms, newPosition.x, newPosition.y) === -1 + ) { + result.push({ x: newPosition.x, y: newPosition.y }); + } + } + } + }); + + return result; } export function findPositionInPositions(positions, positionX, positionY) { - for (let i = 0; i < positions.length; i++) { - const position = positions[i]; - if (positionX === position.x && positionY === position.y) { - return i; - } + for (let i = 0; i < positions.length; i++) { + const position = positions[i]; + if (positionX === position.x && positionY === position.y) { + return i; } + } - return -1; + return -1; } export function findPositionInRooms(rooms, positionX, positionY) { - for (let i = 0; i < rooms.length; i++) { - const room = rooms[i]; - if (findPositionInTiles(room.tiles, positionX, positionY) !== -1) { - return i; - } + for (let i = 0; i < rooms.length; i++) { + const room = rooms[i]; + if (findPositionInTiles(room.tiles, positionX, positionY) !== -1) { + return i; } + } - return -1; + return -1; } function findPositionInTiles(tiles, positionX, positionY) { - let index = -1; + let index = -1; - for (let i = 0; i < tiles.length; i++) { - const tile = tiles[i]; - if (positionX === tile.positionX && positionY === tile.positionY) { - index = i; - break; - } + for (let i = 0; i < tiles.length; i++) { + const tile = tiles[i]; + if (positionX === tile.positionX && positionY === tile.positionY) { + index = i; + break; } + } - return index; + return index; } export function findTileWithPosition(tiles, positionX, positionY) { - for (let i = 0; i < tiles.length; i++) { - if (tiles[i].positionX === positionX && tiles[i].positionY === positionY) { - return tiles[i]; - } + for (let i = 0; i < tiles.length; i++) { + if (tiles[i].positionX === positionX && tiles[i].positionY === positionY) { + return tiles[i]; } + } - return null; + return null; } export function calculateRoomListBounds(rooms) { - const min = {x: Number.MAX_VALUE, y: Number.MAX_VALUE}; - const max = {x: -1, y: -1}; - - rooms.forEach((room) => { - room.tiles.forEach((tile) => { - if (tile.positionX < min.x) { - min.x = tile.positionX; - } - if (tile.positionY < min.y) { - min.y = tile.positionY; - } - - if (tile.positionX > max.x) { - max.x = tile.positionX; - } - if (tile.positionY > max.y) { - max.y = tile.positionY; - } - }); + const min = { x: Number.MAX_VALUE, y: Number.MAX_VALUE }; + const max = { x: -1, y: -1 }; + + rooms.forEach(room => { + room.tiles.forEach(tile => { + if (tile.positionX < min.x) { + min.x = tile.positionX; + } + if (tile.positionY < min.y) { + min.y = tile.positionY; + } + + if (tile.positionX > max.x) { + max.x = tile.positionX; + } + if (tile.positionY > max.y) { + max.y = tile.positionY; + } }); + }); - max.x++; - max.y++; + max.x++; + max.y++; - const center = { - x: min.x + (max.x - min.x) / 2.0, - y: min.y + (max.y - min.y) / 2.0 - }; + const center = { + x: min.x + (max.x - min.x) / 2.0, + y: min.y + (max.y - min.y) / 2.0 + }; - return {min, center, max}; + return { min, center, max }; } |
