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| author | Fabian Mastenbroek <mail.fabianm@gmail.com> | 2021-10-25 14:53:54 +0200 |
|---|---|---|
| committer | Fabian Mastenbroek <mail.fabianm@gmail.com> | 2021-10-25 14:53:54 +0200 |
| commit | aa9b32f8cd1467e9718959f400f6777e5d71737d (patch) | |
| tree | b88bbede15108c6855d7f94ded4c7054df186a72 /opendc-web/opendc-web-ui/src/redux/reducers/interaction-level.js | |
| parent | eb0e0a3bc557c05a70eead388797ab850ea87366 (diff) | |
| parent | b7a71e5b4aa77b41ef41deec2ace42b67a5a13a7 (diff) | |
merge: Integrate v2.1 progress into public repository
This pull request integrates the changes planned for the v2.1 release of
OpenDC into the public Github repository in order to sync the progress
of both repositories.
Diffstat (limited to 'opendc-web/opendc-web-ui/src/redux/reducers/interaction-level.js')
| -rw-r--r-- | opendc-web/opendc-web-ui/src/redux/reducers/interaction-level.js | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/opendc-web/opendc-web-ui/src/redux/reducers/interaction-level.js b/opendc-web/opendc-web-ui/src/redux/reducers/interaction-level.js new file mode 100644 index 00000000..b30c68b9 --- /dev/null +++ b/opendc-web/opendc-web-ui/src/redux/reducers/interaction-level.js @@ -0,0 +1,68 @@ +import { + GO_DOWN_ONE_INTERACTION_LEVEL, + GO_FROM_BUILDING_TO_ROOM, + GO_FROM_RACK_TO_MACHINE, + GO_FROM_ROOM_TO_RACK, +} from '../actions/interaction-level' +import { DELETE_MACHINE } from '../actions/topology/machine' +import { DELETE_RACK } from '../actions/topology/rack' +import { DELETE_ROOM } from '../actions/topology/room' + +export function interactionLevel(state = { mode: 'BUILDING' }, action) { + switch (action.type) { + case GO_FROM_BUILDING_TO_ROOM: + return { + mode: 'ROOM', + roomId: action.roomId, + } + case GO_FROM_ROOM_TO_RACK: + return { + mode: 'RACK', + roomId: state.roomId, + tileId: action.tileId, + } + case GO_FROM_RACK_TO_MACHINE: + return { + mode: 'MACHINE', + roomId: state.roomId, + tileId: state.tileId, + position: action.position, + } + case GO_DOWN_ONE_INTERACTION_LEVEL: + if (state.mode === 'ROOM') { + return { + mode: 'BUILDING', + } + } else if (state.mode === 'RACK') { + return { + mode: 'ROOM', + roomId: state.roomId, + } + } else if (state.mode === 'MACHINE') { + return { + mode: 'RACK', + roomId: state.roomId, + tileId: state.tileId, + } + } else { + return state + } + case DELETE_MACHINE: + return { + mode: 'RACK', + roomId: state.roomId, + tileId: state.tileId, + } + case DELETE_RACK: + return { + mode: 'ROOM', + roomId: state.roomId, + } + case DELETE_ROOM: + return { + mode: 'BUILDING', + } + default: + return state + } +} |
