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authorFabian Mastenbroek <mail.fabianm@gmail.com>2021-04-25 16:01:14 +0200
committerFabian Mastenbroek <mail.fabianm@gmail.com>2021-04-25 16:01:14 +0200
commitcd0b45627f0d8da8c8dc4edde223f3c36e9bcfbf (patch)
tree6ae1681630a0e270c23804e6dbb3bd414ebe5d6e /opendc-web/opendc-web-ui/src/actions/topology/building.js
parent128a1db017545597a5c035b7960eb3fd36b5f987 (diff)
build: Migrate to flat project structure
This change updates the project structure to become flattened. Previously, the simulator, frontend and API each lived into their own directory. With this change, all modules of the project live in the top-level directory of the repository. This should improve discoverability of modules of the project.
Diffstat (limited to 'opendc-web/opendc-web-ui/src/actions/topology/building.js')
-rw-r--r--opendc-web/opendc-web-ui/src/actions/topology/building.js105
1 files changed, 105 insertions, 0 deletions
diff --git a/opendc-web/opendc-web-ui/src/actions/topology/building.js b/opendc-web/opendc-web-ui/src/actions/topology/building.js
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+++ b/opendc-web/opendc-web-ui/src/actions/topology/building.js
@@ -0,0 +1,105 @@
+export const SET_CURRENT_TOPOLOGY = 'SET_CURRENT_TOPOLOGY'
+export const START_NEW_ROOM_CONSTRUCTION = 'START_NEW_ROOM_CONSTRUCTION'
+export const START_NEW_ROOM_CONSTRUCTION_SUCCEEDED = 'START_NEW_ROOM_CONSTRUCTION_SUCCEEDED'
+export const FINISH_NEW_ROOM_CONSTRUCTION = 'FINISH_NEW_ROOM_CONSTRUCTION'
+export const CANCEL_NEW_ROOM_CONSTRUCTION = 'CANCEL_NEW_ROOM_CONSTRUCTION'
+export const CANCEL_NEW_ROOM_CONSTRUCTION_SUCCEEDED = 'CANCEL_NEW_ROOM_CONSTRUCTION_SUCCEEDED'
+export const START_ROOM_EDIT = 'START_ROOM_EDIT'
+export const FINISH_ROOM_EDIT = 'FINISH_ROOM_EDIT'
+export const ADD_TILE = 'ADD_TILE'
+export const DELETE_TILE = 'DELETE_TILE'
+
+export function setCurrentTopology(topologyId) {
+ return {
+ type: SET_CURRENT_TOPOLOGY,
+ topologyId,
+ }
+}
+
+export function startNewRoomConstruction() {
+ return {
+ type: START_NEW_ROOM_CONSTRUCTION,
+ }
+}
+
+export function startNewRoomConstructionSucceeded(roomId) {
+ return {
+ type: START_NEW_ROOM_CONSTRUCTION_SUCCEEDED,
+ roomId,
+ }
+}
+
+export function finishNewRoomConstruction() {
+ return (dispatch, getState) => {
+ const { objects, construction } = getState()
+ if (objects.room[construction.currentRoomInConstruction].tileIds.length === 0) {
+ dispatch(cancelNewRoomConstruction())
+ return
+ }
+
+ dispatch({
+ type: FINISH_NEW_ROOM_CONSTRUCTION,
+ })
+ }
+}
+
+export function cancelNewRoomConstruction() {
+ return {
+ type: CANCEL_NEW_ROOM_CONSTRUCTION,
+ }
+}
+
+export function cancelNewRoomConstructionSucceeded() {
+ return {
+ type: CANCEL_NEW_ROOM_CONSTRUCTION_SUCCEEDED,
+ }
+}
+
+export function startRoomEdit() {
+ return (dispatch, getState) => {
+ const { interactionLevel } = getState()
+ dispatch({
+ type: START_ROOM_EDIT,
+ roomId: interactionLevel.roomId,
+ })
+ }
+}
+
+export function finishRoomEdit() {
+ return {
+ type: FINISH_ROOM_EDIT,
+ }
+}
+
+export function toggleTileAtLocation(positionX, positionY) {
+ return (dispatch, getState) => {
+ const { objects, construction } = getState()
+
+ const tileIds = objects.room[construction.currentRoomInConstruction].tileIds
+ for (let index in tileIds) {
+ if (
+ objects.tile[tileIds[index]].positionX === positionX &&
+ objects.tile[tileIds[index]].positionY === positionY
+ ) {
+ dispatch(deleteTile(tileIds[index]))
+ return
+ }
+ }
+ dispatch(addTile(positionX, positionY))
+ }
+}
+
+export function addTile(positionX, positionY) {
+ return {
+ type: ADD_TILE,
+ positionX,
+ positionY,
+ }
+}
+
+export function deleteTile(tileId) {
+ return {
+ type: DELETE_TILE,
+ tileId,
+ }
+}