From cd0b45627f0d8da8c8dc4edde223f3c36e9bcfbf Mon Sep 17 00:00:00 2001 From: Fabian Mastenbroek Date: Sun, 25 Apr 2021 16:01:14 +0200 Subject: build: Migrate to flat project structure This change updates the project structure to become flattened. Previously, the simulator, frontend and API each lived into their own directory. With this change, all modules of the project live in the top-level directory of the repository. This should improve discoverability of modules of the project. --- .../opendc-web-ui/src/actions/topology/building.js | 105 +++++++++++++++++++++ 1 file changed, 105 insertions(+) create mode 100644 opendc-web/opendc-web-ui/src/actions/topology/building.js (limited to 'opendc-web/opendc-web-ui/src/actions/topology/building.js') diff --git a/opendc-web/opendc-web-ui/src/actions/topology/building.js b/opendc-web/opendc-web-ui/src/actions/topology/building.js new file mode 100644 index 00000000..72deda6f --- /dev/null +++ b/opendc-web/opendc-web-ui/src/actions/topology/building.js @@ -0,0 +1,105 @@ +export const SET_CURRENT_TOPOLOGY = 'SET_CURRENT_TOPOLOGY' +export const START_NEW_ROOM_CONSTRUCTION = 'START_NEW_ROOM_CONSTRUCTION' +export const START_NEW_ROOM_CONSTRUCTION_SUCCEEDED = 'START_NEW_ROOM_CONSTRUCTION_SUCCEEDED' +export const FINISH_NEW_ROOM_CONSTRUCTION = 'FINISH_NEW_ROOM_CONSTRUCTION' +export const CANCEL_NEW_ROOM_CONSTRUCTION = 'CANCEL_NEW_ROOM_CONSTRUCTION' +export const CANCEL_NEW_ROOM_CONSTRUCTION_SUCCEEDED = 'CANCEL_NEW_ROOM_CONSTRUCTION_SUCCEEDED' +export const START_ROOM_EDIT = 'START_ROOM_EDIT' +export const FINISH_ROOM_EDIT = 'FINISH_ROOM_EDIT' +export const ADD_TILE = 'ADD_TILE' +export const DELETE_TILE = 'DELETE_TILE' + +export function setCurrentTopology(topologyId) { + return { + type: SET_CURRENT_TOPOLOGY, + topologyId, + } +} + +export function startNewRoomConstruction() { + return { + type: START_NEW_ROOM_CONSTRUCTION, + } +} + +export function startNewRoomConstructionSucceeded(roomId) { + return { + type: START_NEW_ROOM_CONSTRUCTION_SUCCEEDED, + roomId, + } +} + +export function finishNewRoomConstruction() { + return (dispatch, getState) => { + const { objects, construction } = getState() + if (objects.room[construction.currentRoomInConstruction].tileIds.length === 0) { + dispatch(cancelNewRoomConstruction()) + return + } + + dispatch({ + type: FINISH_NEW_ROOM_CONSTRUCTION, + }) + } +} + +export function cancelNewRoomConstruction() { + return { + type: CANCEL_NEW_ROOM_CONSTRUCTION, + } +} + +export function cancelNewRoomConstructionSucceeded() { + return { + type: CANCEL_NEW_ROOM_CONSTRUCTION_SUCCEEDED, + } +} + +export function startRoomEdit() { + return (dispatch, getState) => { + const { interactionLevel } = getState() + dispatch({ + type: START_ROOM_EDIT, + roomId: interactionLevel.roomId, + }) + } +} + +export function finishRoomEdit() { + return { + type: FINISH_ROOM_EDIT, + } +} + +export function toggleTileAtLocation(positionX, positionY) { + return (dispatch, getState) => { + const { objects, construction } = getState() + + const tileIds = objects.room[construction.currentRoomInConstruction].tileIds + for (let index in tileIds) { + if ( + objects.tile[tileIds[index]].positionX === positionX && + objects.tile[tileIds[index]].positionY === positionY + ) { + dispatch(deleteTile(tileIds[index])) + return + } + } + dispatch(addTile(positionX, positionY)) + } +} + +export function addTile(positionX, positionY) { + return { + type: ADD_TILE, + positionX, + positionY, + } +} + +export function deleteTile(tileId) { + return { + type: DELETE_TILE, + tileId, + } +} -- cgit v1.2.3