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| author | Fabian Mastenbroek <mail.fabianm@gmail.com> | 2021-04-25 16:01:14 +0200 |
|---|---|---|
| committer | Fabian Mastenbroek <mail.fabianm@gmail.com> | 2021-04-25 16:01:14 +0200 |
| commit | cd0b45627f0d8da8c8dc4edde223f3c36e9bcfbf (patch) | |
| tree | 6ae1681630a0e270c23804e6dbb3bd414ebe5d6e /frontend/src/actions/topology/building.js | |
| parent | 128a1db017545597a5c035b7960eb3fd36b5f987 (diff) | |
build: Migrate to flat project structure
This change updates the project structure to become flattened.
Previously, the simulator, frontend and API each lived into their own
directory.
With this change, all modules of the project live in the top-level
directory of the repository. This should improve discoverability of
modules of the project.
Diffstat (limited to 'frontend/src/actions/topology/building.js')
| -rw-r--r-- | frontend/src/actions/topology/building.js | 105 |
1 files changed, 0 insertions, 105 deletions
diff --git a/frontend/src/actions/topology/building.js b/frontend/src/actions/topology/building.js deleted file mode 100644 index 72deda6f..00000000 --- a/frontend/src/actions/topology/building.js +++ /dev/null @@ -1,105 +0,0 @@ -export const SET_CURRENT_TOPOLOGY = 'SET_CURRENT_TOPOLOGY' -export const START_NEW_ROOM_CONSTRUCTION = 'START_NEW_ROOM_CONSTRUCTION' -export const START_NEW_ROOM_CONSTRUCTION_SUCCEEDED = 'START_NEW_ROOM_CONSTRUCTION_SUCCEEDED' -export const FINISH_NEW_ROOM_CONSTRUCTION = 'FINISH_NEW_ROOM_CONSTRUCTION' -export const CANCEL_NEW_ROOM_CONSTRUCTION = 'CANCEL_NEW_ROOM_CONSTRUCTION' -export const CANCEL_NEW_ROOM_CONSTRUCTION_SUCCEEDED = 'CANCEL_NEW_ROOM_CONSTRUCTION_SUCCEEDED' -export const START_ROOM_EDIT = 'START_ROOM_EDIT' -export const FINISH_ROOM_EDIT = 'FINISH_ROOM_EDIT' -export const ADD_TILE = 'ADD_TILE' -export const DELETE_TILE = 'DELETE_TILE' - -export function setCurrentTopology(topologyId) { - return { - type: SET_CURRENT_TOPOLOGY, - topologyId, - } -} - -export function startNewRoomConstruction() { - return { - type: START_NEW_ROOM_CONSTRUCTION, - } -} - -export function startNewRoomConstructionSucceeded(roomId) { - return { - type: START_NEW_ROOM_CONSTRUCTION_SUCCEEDED, - roomId, - } -} - -export function finishNewRoomConstruction() { - return (dispatch, getState) => { - const { objects, construction } = getState() - if (objects.room[construction.currentRoomInConstruction].tileIds.length === 0) { - dispatch(cancelNewRoomConstruction()) - return - } - - dispatch({ - type: FINISH_NEW_ROOM_CONSTRUCTION, - }) - } -} - -export function cancelNewRoomConstruction() { - return { - type: CANCEL_NEW_ROOM_CONSTRUCTION, - } -} - -export function cancelNewRoomConstructionSucceeded() { - return { - type: CANCEL_NEW_ROOM_CONSTRUCTION_SUCCEEDED, - } -} - -export function startRoomEdit() { - return (dispatch, getState) => { - const { interactionLevel } = getState() - dispatch({ - type: START_ROOM_EDIT, - roomId: interactionLevel.roomId, - }) - } -} - -export function finishRoomEdit() { - return { - type: FINISH_ROOM_EDIT, - } -} - -export function toggleTileAtLocation(positionX, positionY) { - return (dispatch, getState) => { - const { objects, construction } = getState() - - const tileIds = objects.room[construction.currentRoomInConstruction].tileIds - for (let index in tileIds) { - if ( - objects.tile[tileIds[index]].positionX === positionX && - objects.tile[tileIds[index]].positionY === positionY - ) { - dispatch(deleteTile(tileIds[index])) - return - } - } - dispatch(addTile(positionX, positionY)) - } -} - -export function addTile(positionX, positionY) { - return { - type: ADD_TILE, - positionX, - positionY, - } -} - -export function deleteTile(tileId) { - return { - type: DELETE_TILE, - tileId, - } -} |
