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import {Colors} from "../../colors";
import {MapView} from "../mapview";
import {Util} from "../../util";
import {Layer} from "./layer";
import {CELL_SIZE} from "../../controllers/mapcontroller";
/**
* Class responsible for rendering the walls.
*/
export class WallLayer implements Layer {
public container: createjs.Container;
private mapView: MapView;
private walls: IRoomWall[];
private wallLineWidth: number;
constructor(mapView: MapView) {
this.mapView = mapView;
this.container = new createjs.Container();
this.wallLineWidth = CELL_SIZE / 20.0;
this.generateWalls();
this.draw();
}
/**
* Calls the Util.deriveWallLocations function to generate the wall locations.
*/
public generateWalls(): void {
this.walls = Util.deriveWallLocations(this.mapView.currentDatacenter.rooms);
}
/**
* Draws all walls to the canvas.
*/
public draw(): void {
this.container.removeAllChildren();
// Draw walls
this.walls.forEach((element: IRoomWall) => {
if (element.horizontal) {
MapView.drawLine(
CELL_SIZE * element.startPos[0] - this.wallLineWidth / 2.0,
CELL_SIZE * element.startPos[1],
CELL_SIZE * (element.startPos[0] + element.length) + this.wallLineWidth / 2.0,
CELL_SIZE * element.startPos[1],
this.wallLineWidth, Colors.WALL_COLOR, this.container
);
} else {
MapView.drawLine(
CELL_SIZE * element.startPos[0],
CELL_SIZE * element.startPos[1] - this.wallLineWidth / 2.0,
CELL_SIZE * element.startPos[0],
CELL_SIZE * (element.startPos[1] + element.length) + this.wallLineWidth / 2.0,
this.wallLineWidth, Colors.WALL_COLOR, this.container
);
}
});
}
}
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