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import {connect} from "react-redux";
import {goFromRoomToRack} from "../../../actions/interaction-level";
import TileGroup from "../../../components/app/map/groups/TileGroup";
import {getStateLoad} from "../../../util/simulation-load";
const mapStateToProps = (state, ownProps) => {
const tile = state.objects.tile[ownProps.tileId];
const inSimulation = state.currentExperimentId !== -1;
let roomLoad = undefined;
if (inSimulation) {
if (state.states.room[state.currentTick] && state.states.room[state.currentTick][tile.roomId]) {
roomLoad = getStateLoad(state.loadMetric, state.states.room[state.currentTick][tile.roomId]);
}
}
return {
interactionLevel: state.interactionLevel,
tile,
inSimulation,
roomLoad,
};
};
const mapDispatchToProps = dispatch => {
return {
onClick: tile => {
if (tile.objectType) {
dispatch(goFromRoomToRack(tile.id))
}
}
};
};
const TileContainer = connect(
mapStateToProps,
mapDispatchToProps
)(TileGroup);
export default TileContainer;
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