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import React from "react";
import Shapes from "../../../../../shapes";
import { convertLoadToSimulationColor } from "../../../../../util/simulation-load";
const UnitIcon = ({ id, type }) => (
<div>
<img
src={"/img/topology/" + id + "-icon.png"}
alt={"Machine contains " + type + " units"}
className="img-fluid ml-1"
style={{ maxHeight: "35px" }}
/>
</div>
);
const MachineComponent = ({
position,
machine,
inSimulation,
machineLoad,
onClick
}) => {
let color = "white";
if (inSimulation && machineLoad >= 0) {
color = convertLoadToSimulationColor(machineLoad);
}
const hasNoUnits =
machine.cpuIds.length +
machine.gpuIds.length +
machine.memoryIds.length +
machine.storageIds.length ===
0;
return (
<li
className="d-flex list-group-item list-group-item-action justify-content-between align-items-center"
onClick={onClick}
style={{ backgroundColor: color }}
>
<span className="badge badge-default badge-info mr-1">{position}</span>
<div className="d-inline-flex">
{machine.cpuIds.length > 0 ? (
<UnitIcon id="cpu" type="CPU" />
) : (
undefined
)}
{machine.gpuIds.length > 0 ? (
<UnitIcon id="gpu" type="GPU" />
) : (
undefined
)}
{machine.memoryIds.length > 0 ? (
<UnitIcon id="memory" type="memory" />
) : (
undefined
)}
{machine.storageIds.length > 0 ? (
<UnitIcon id="storage" type="storage" />
) : (
undefined
)}
{hasNoUnits ? (
<span className="badge badge-default badge-warning">
Machine with no units
</span>
) : (
undefined
)}
</div>
</li>
);
};
MachineComponent.propTypes = {
machine: Shapes.Machine
};
export default MachineComponent;
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