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export const SET_CURRENT_DATACENTER = "SET_CURRENT_DATACENTER";
export const RESET_CURRENT_DATACENTER = "RESET_CURRENT_DATACENTER";
export const START_NEW_ROOM_CONSTRUCTION = "START_NEW_ROOM_CONSTRUCTION";
export const START_NEW_ROOM_CONSTRUCTION_SUCCEEDED = "START_NEW_ROOM_CONSTRUCTION_SUCCEEDED";
export const FINISH_NEW_ROOM_CONSTRUCTION = "FINISH_NEW_ROOM_CONSTRUCTION";
export const CANCEL_NEW_ROOM_CONSTRUCTION = "CANCEL_NEW_ROOM_CONSTRUCTION";
export const CANCEL_NEW_ROOM_CONSTRUCTION_SUCCEEDED = "CANCEL_NEW_ROOM_CONSTRUCTION_SUCCEEDED";
export const ADD_TILE = "ADD_TILE";
export const DELETE_TILE = "DELETE_TILE";
export function setCurrentDatacenter(datacenterId) {
return {
type: SET_CURRENT_DATACENTER,
datacenterId
};
}
export function resetCurrentDatacenter() {
return {
type: RESET_CURRENT_DATACENTER
};
}
export function startNewRoomConstruction() {
return {
type: START_NEW_ROOM_CONSTRUCTION
};
}
export function startNewRoomConstructionSucceeded(roomId) {
return {
type: START_NEW_ROOM_CONSTRUCTION_SUCCEEDED,
roomId
};
}
export function finishNewRoomConstruction() {
return (dispatch, getState) => {
const {objects, construction} = getState();
if (objects.room[construction.currentRoomInConstruction].tileIds.length === 0) {
dispatch(cancelNewRoomConstruction());
return;
}
dispatch({
type: FINISH_NEW_ROOM_CONSTRUCTION
});
};
}
export function cancelNewRoomConstruction() {
return {
type: CANCEL_NEW_ROOM_CONSTRUCTION
};
}
export function cancelNewRoomConstructionSucceeded() {
return {
type: CANCEL_NEW_ROOM_CONSTRUCTION_SUCCEEDED
};
}
export function toggleTileAtLocation(positionX, positionY) {
return (dispatch, getState) => {
const {objects, construction} = getState();
const tileIds = objects.room[construction.currentRoomInConstruction].tileIds;
for (let index in tileIds) {
if (objects.tile[tileIds[index]].positionX === positionX
&& objects.tile[tileIds[index]].positionY === positionY) {
dispatch(deleteTile(tileIds[index]));
return;
}
}
dispatch(addTile(positionX, positionY));
};
}
export function addTile(positionX, positionY) {
return {
type: ADD_TILE,
positionX,
positionY
};
}
export function deleteTile(tileId) {
return {
type: DELETE_TILE,
tileId
}
}
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