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path: root/src/actions/topology/building.js
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export const SET_CURRENT_DATACENTER = "SET_CURRENT_DATACENTER";
export const RESET_CURRENT_DATACENTER = "RESET_CURRENT_DATACENTER";
export const START_NEW_ROOM_CONSTRUCTION = "START_NEW_ROOM_CONSTRUCTION";
export const START_NEW_ROOM_CONSTRUCTION_SUCCEEDED = "START_NEW_ROOM_CONSTRUCTION_SUCCEEDED";
export const FINISH_NEW_ROOM_CONSTRUCTION = "FINISH_NEW_ROOM_CONSTRUCTION";
export const CANCEL_NEW_ROOM_CONSTRUCTION = "CANCEL_NEW_ROOM_CONSTRUCTION";
export const CANCEL_NEW_ROOM_CONSTRUCTION_SUCCEEDED = "CANCEL_NEW_ROOM_CONSTRUCTION_SUCCEEDED";
export const ADD_TILE = "ADD_TILE";
export const DELETE_TILE = "DELETE_TILE";

export function setCurrentDatacenter(datacenterId) {
    return {
        type: SET_CURRENT_DATACENTER,
        datacenterId
    };
}

export function resetCurrentDatacenter() {
    return {
        type: RESET_CURRENT_DATACENTER
    };
}

export function startNewRoomConstruction() {
    return {
        type: START_NEW_ROOM_CONSTRUCTION
    };
}

export function startNewRoomConstructionSucceeded(roomId) {
    return {
        type: START_NEW_ROOM_CONSTRUCTION_SUCCEEDED,
        roomId
    };
}

export function finishNewRoomConstruction() {
    return (dispatch, getState) => {
        const {objects, construction} = getState();
        if (objects.room[construction.currentRoomInConstruction].tileIds.length === 0) {
            dispatch(cancelNewRoomConstruction());
            return;
        }

        dispatch({
            type: FINISH_NEW_ROOM_CONSTRUCTION
        });
    };
}

export function cancelNewRoomConstruction() {
    return {
        type: CANCEL_NEW_ROOM_CONSTRUCTION
    };
}

export function cancelNewRoomConstructionSucceeded() {
    return {
        type: CANCEL_NEW_ROOM_CONSTRUCTION_SUCCEEDED
    };
}

export function toggleTileAtLocation(positionX, positionY) {
    return (dispatch, getState) => {
        const {objects, construction} = getState();

        const tileIds = objects.room[construction.currentRoomInConstruction].tileIds;
        for (let index in tileIds) {
            if (objects.tile[tileIds[index]].positionX === positionX
                && objects.tile[tileIds[index]].positionY === positionY) {
                dispatch(deleteTile(tileIds[index]));
                return;
            }
        }
        dispatch(addTile(positionX, positionY));
    };
}

export function addTile(positionX, positionY) {
    return {
        type: ADD_TILE,
        positionX,
        positionY
    };
}

export function deleteTile(tileId) {
    return {
        type: DELETE_TILE,
        tileId
    }
}