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export const SET_CURRENT_TOPOLOGY = 'SET_CURRENT_TOPOLOGY'
export const START_NEW_ROOM_CONSTRUCTION = 'START_NEW_ROOM_CONSTRUCTION'
export const START_NEW_ROOM_CONSTRUCTION_SUCCEEDED = 'START_NEW_ROOM_CONSTRUCTION_SUCCEEDED'
export const FINISH_NEW_ROOM_CONSTRUCTION = 'FINISH_NEW_ROOM_CONSTRUCTION'
export const CANCEL_NEW_ROOM_CONSTRUCTION = 'CANCEL_NEW_ROOM_CONSTRUCTION'
export const CANCEL_NEW_ROOM_CONSTRUCTION_SUCCEEDED = 'CANCEL_NEW_ROOM_CONSTRUCTION_SUCCEEDED'
export const START_ROOM_EDIT = 'START_ROOM_EDIT'
export const FINISH_ROOM_EDIT = 'FINISH_ROOM_EDIT'
export const ADD_TILE = 'ADD_TILE'
export const DELETE_TILE = 'DELETE_TILE'
export function setCurrentTopology(topologyId) {
return {
type: SET_CURRENT_TOPOLOGY,
topologyId,
}
}
export function startNewRoomConstruction() {
return {
type: START_NEW_ROOM_CONSTRUCTION,
}
}
export function startNewRoomConstructionSucceeded(roomId) {
return {
type: START_NEW_ROOM_CONSTRUCTION_SUCCEEDED,
roomId,
}
}
export function finishNewRoomConstruction() {
return (dispatch, getState) => {
const { objects, construction } = getState()
if (objects.room[construction.currentRoomInConstruction].tiles.length === 0) {
dispatch(cancelNewRoomConstruction())
return
}
dispatch({
type: FINISH_NEW_ROOM_CONSTRUCTION,
})
}
}
export function cancelNewRoomConstruction() {
return {
type: CANCEL_NEW_ROOM_CONSTRUCTION,
}
}
export function cancelNewRoomConstructionSucceeded() {
return {
type: CANCEL_NEW_ROOM_CONSTRUCTION_SUCCEEDED,
}
}
export function startRoomEdit(roomId) {
return {
type: START_ROOM_EDIT,
roomId: roomId,
}
}
export function finishRoomEdit() {
return {
type: FINISH_ROOM_EDIT,
}
}
export function toggleTileAtLocation(positionX, positionY) {
return (dispatch, getState) => {
const { objects, construction } = getState()
const tileIds = objects.room[construction.currentRoomInConstruction].tiles
for (const tileId of tileIds) {
if (objects.tile[tileId].positionX === positionX && objects.tile[tileId].positionY === positionY) {
dispatch(deleteTile(tileId))
return
}
}
dispatch(addTile(positionX, positionY))
}
}
export function addTile(positionX, positionY) {
return {
type: ADD_TILE,
positionX,
positionY,
}
}
export function deleteTile(tileId) {
return {
type: DELETE_TILE,
tileId,
}
}
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