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import { v4 as uuid } from 'uuid'
import { addRoom, deleteRoom } from './room'
export const START_NEW_ROOM_CONSTRUCTION = 'START_NEW_ROOM_CONSTRUCTION'
export const START_NEW_ROOM_CONSTRUCTION_SUCCEEDED = 'START_NEW_ROOM_CONSTRUCTION_SUCCEEDED'
export const FINISH_NEW_ROOM_CONSTRUCTION = 'FINISH_NEW_ROOM_CONSTRUCTION'
export const CANCEL_NEW_ROOM_CONSTRUCTION = 'CANCEL_NEW_ROOM_CONSTRUCTION'
export const CANCEL_NEW_ROOM_CONSTRUCTION_SUCCEEDED = 'CANCEL_NEW_ROOM_CONSTRUCTION_SUCCEEDED'
export const START_ROOM_EDIT = 'START_ROOM_EDIT'
export const FINISH_ROOM_EDIT = 'FINISH_ROOM_EDIT'
export const ADD_TILE = 'ADD_TILE'
export const DELETE_TILE = 'DELETE_TILE'
export function startNewRoomConstruction() {
return (dispatch, getState) => {
const { topology } = getState()
const topologyId = topology.root.id
const room = {
id: uuid(),
name: 'Room',
topologyId,
tiles: [],
}
dispatch(addRoom(topologyId, room))
dispatch(startNewRoomConstructionSucceeded(room.id))
}
}
export function startNewRoomConstructionSucceeded(roomId) {
return {
type: START_NEW_ROOM_CONSTRUCTION_SUCCEEDED,
roomId,
}
}
export function finishNewRoomConstruction() {
return (dispatch, getState) => {
const { topology, construction } = getState()
if (topology.rooms[construction.currentRoomInConstruction].tiles.length === 0) {
dispatch(cancelNewRoomConstruction())
return
}
dispatch({
type: FINISH_NEW_ROOM_CONSTRUCTION,
})
}
}
export function cancelNewRoomConstruction() {
return (dispatch, getState) => {
const { construction } = getState()
const roomId = construction.currentRoomInConstruction
dispatch(deleteRoom(roomId))
dispatch(cancelNewRoomConstructionSucceeded())
}
}
export function cancelNewRoomConstructionSucceeded() {
return {
type: CANCEL_NEW_ROOM_CONSTRUCTION_SUCCEEDED,
}
}
export function startRoomEdit(roomId) {
return {
type: START_ROOM_EDIT,
roomId: roomId,
}
}
export function finishRoomEdit() {
return {
type: FINISH_ROOM_EDIT,
}
}
export function toggleTileAtLocation(positionX, positionY) {
return (dispatch, getState) => {
const { topology, construction } = getState()
const roomId = construction.currentRoomInConstruction
const tileIds = topology.rooms[roomId].tiles
for (const tileId of tileIds) {
if (topology.tiles[tileId].positionX === positionX && topology.tiles[tileId].positionY === positionY) {
dispatch(deleteTile(tileId))
return
}
}
dispatch(addTile(roomId, positionX, positionY))
}
}
export function addTile(roomId, positionX, positionY) {
return {
type: ADD_TILE,
tile: {
id: uuid(),
roomId,
positionX,
positionY,
},
}
}
export function deleteTile(tileId) {
return {
type: DELETE_TILE,
tileId,
}
}
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