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import React from 'react'
import { useDispatch, useSelector } from 'react-redux'
import { toggleTileAtLocation } from '../../../../actions/topology/building'
import RoomHoverLayerComponent from '../../../../components/app/map/layers/RoomHoverLayerComponent'
import {
deriveValidNextTilePositions,
findPositionInPositions,
findPositionInRooms,
} from '../../../../util/tile-calculations'
const RoomHoverLayer = (props) => {
const dispatch = useDispatch()
const onClick = (x, y) => dispatch(toggleTileAtLocation(x, y))
const state = useSelector((state) => {
return {
mapPosition: state.map.position,
mapScale: state.map.scale,
isEnabled: () => state.construction.currentRoomInConstruction !== '-1',
isValid: (x, y) => {
const newRoom = Object.assign({}, state.objects.room[state.construction.currentRoomInConstruction])
const oldRooms = Object.keys(state.objects.room)
.map((id) => Object.assign({}, state.objects.room[id]))
.filter(
(room) =>
state.objects.topology[state.currentTopologyId].roomIds.indexOf(room._id) !== -1 &&
room._id !== state.construction.currentRoomInConstruction
)
;[...oldRooms, newRoom].forEach((room) => {
room.tiles = room.tileIds.map((tileId) => state.objects.tile[tileId])
})
if (newRoom.tileIds.length === 0) {
return findPositionInRooms(oldRooms, x, y) === -1
}
const validNextPositions = deriveValidNextTilePositions(oldRooms, newRoom.tiles)
return findPositionInPositions(validNextPositions, x, y) !== -1
},
}
})
return <RoomHoverLayerComponent onClick={onClick} {...props} {...state} />
}
export default RoomHoverLayer
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