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import { Button } from '@patternfly/react-core'
import PropTypes from 'prop-types'
import React from 'react'
import { useDispatch } from 'react-redux'
import { useTopology } from '../../data/topology'
import { Table, TableBody, TableHeader } from '@patternfly/react-table'
import { goToRoom } from '../../redux/actions/interaction-level'
import { deleteRoom } from '../../redux/actions/topology/room'
import TableEmptyState from '../util/TableEmptyState'
function RoomTable({ topologyId }) {
const dispatch = useDispatch()
const { status, data: topology } = useTopology(topologyId)
const onClick = (room) => dispatch(goToRoom(room._id))
const onDelete = (room) => dispatch(deleteRoom(room._id))
const columns = ['Name', 'Tiles', 'Racks']
const rows =
topology?.rooms.length > 0
? topology.rooms.map((room) => {
const tileCount = room.tiles.length
const rackCount = room.tiles.filter((tile) => tile.rack).length
return [
{
title: (
<Button variant="link" isInline onClick={() => onClick(room)}>
{room.name}
</Button>
),
},
tileCount === 1 ? '1 tile' : `${tileCount} tiles`,
rackCount === 1 ? '1 rack' : `${rackCount} racks`,
]
})
: [
{
heightAuto: true,
cells: [
{
props: { colSpan: 3 },
title: <TableEmptyState status={status} loadingTitle="Loading Rooms" />,
},
],
},
]
const actions =
topology?.rooms.length > 0
? [
{
title: 'Delete room',
onClick: (_, rowId) => onDelete(topology.rooms[rowId]),
},
]
: []
return (
<Table aria-label="Room list" variant="compact" cells={columns} rows={rows} actions={actions}>
<TableHeader />
<TableBody />
</Table>
)
}
RoomTable.propTypes = {
topologyId: PropTypes.string,
}
export default RoomTable
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