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/*
* MIT License
*
* Copyright (c) 2017 atlarge-research
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package nl.atlarge.opendc.kernel.omega
import mu.KotlinLogging
import nl.atlarge.opendc.kernel.*
import nl.atlarge.opendc.kernel.messaging.Envelope
import nl.atlarge.opendc.kernel.messaging.Receipt
import nl.atlarge.opendc.kernel.time.Clock
import nl.atlarge.opendc.kernel.time.Duration
import nl.atlarge.opendc.kernel.time.Instant
import nl.atlarge.opendc.kernel.time.TickClock
import nl.atlarge.opendc.topology.Entity
import nl.atlarge.opendc.topology.MutableTopology
import nl.atlarge.opendc.topology.Topology
import nl.atlarge.opendc.topology.TopologyContext
import java.util.*
import kotlin.coroutines.experimental.*
/**
* The Omega simulation kernel is the reference simulation kernel implementation for the OpenDC Simulator core.
*
* This simulator implementation is a single-threaded implementation, running simulation kernels synchronously and
* provides a single priority queue for all events (messages, ticks, etc) that occur in the entities.
*
* By default, [Process]s are resolved as part of the [Topology], meaning each [Entity] in the topology should also
* implement its simulation behaviour by deriving from the [Process] interface.
*
* @property kernel The kernel that facilitates the simulation.
* @property topology The topology to run the simulation over.
* @property clock The clock to use for simulation time.
* @author Fabian Mastenbroek (f.s.mastenbroek@student.tudelft.nl)
*/
internal class OmegaSimulation(override val kernel: OmegaKernel, override val topology: MutableTopology,
override val clock: Clock = TickClock()) : Simulation {
/**
* The logger instance to use for the simulator.
*/
private val logger = KotlinLogging.logger {}
/**
* The registry of the simulation kernels used in the experiment.
*/
private val registry: MutableMap<Entity<*>, OmegaContext<*, *>> = HashMap()
/**
* The message queue.
*/
private val queue: Queue<MessageContainer> = PriorityQueue(Comparator.comparingLong(MessageContainer::time))
/**
* The observable state of an [Entity] in simulation, which is provided by the simulation context.
*/
@Suppress("UNCHECKED_CAST")
override val <E : Entity<S>, S> E.state: S
get() = (resolve(this) as OmegaContext<E, S>?)?.state ?: initialState
/**
* Initialise the simulator.
*/
init {
topology.forEach { resolve(it) }
registry.values.forEach { context ->
@Suppress("UNCHECKED_CAST")
val process = context.entity as Process<Entity<*>>
// Start all process co-routines
val block: suspend () -> Unit = { process.run { context.run() } }
block.startCoroutine(context)
}
}
/**
* Step through one event in the simulation.
*/
override fun step() {
while (true) {
val envelope = queue.peek() ?: return
val delivery = envelope.time
if (delivery > clock.now) {
// Tick has yet to occur
// Jump in time to next event
clock.advanceTo(delivery)
break
} else if (delivery < clock.now) {
// Tick has already occurred
logger.warn { "message processed out of order" }
}
// Remove the message from the queue
queue.poll()
// If the sender has canceled the message, we move on to the next message
if (envelope.canceled) {
continue
}
val context = registry[envelope.destination] ?: continue
if (envelope.message !is Interrupt) {
context.continuation.resume(envelope)
} else {
context.continuation.resumeWithException(envelope.message)
}
context.last = clock.now
}
}
/**
* Run a simulation over the specified [Topology].
* This method will step through multiple cycles in the simulation until no more message exist in the queue.
*/
override fun run() {
while (queue.isNotEmpty()) {
step()
}
}
/**
* Run a simulation over the specified [Topology], stepping through cycles until (exclusive) the specified clock
* tick has occurred. The control is then handed back to the user.
*
* @param until The point in simulation time at which the simulation should be paused and the control is handed
* back to the user.
*/
override fun run(until: Instant) {
require(until > 0) { "The given instant must be a non-zero positive number" }
if (clock.now >= until) {
return
}
while (clock.now < until && queue.isNotEmpty()) {
step()
}
// Fix clock if step() jumped too far in time to give the impression to the user that simulation stopped at
// exactly the tick it gave. This has not effect on the actual simulation results as the next call to run() will
// just jump forward again.
if (clock.now > until) {
clock.rewindTo(until)
}
}
/**
* Schedule a message for processing by a [Process].
*
* @param message The message to schedule.
* @param destination The destination of the message.
* @param sender The sender of the message.
* @param delay The amount of time to wait before processing the message.
*/
override fun schedule(message: Any, destination: Entity<*>, sender: Entity<*>?, delay: Duration): Receipt {
require(delay >= 0) { "The amount of time to delay the message must be a positive number" }
val wrapped = MessageContainer(message, clock.now + delay, sender, destination)
queue.add(wrapped)
return wrapped
}
/**
* Resolve the given [Context], given an [Entity] in a logical topology of a cloud network.
*
* @param entity The [Entity] to resolve the [Context] for.
* @return The [Context] for the given [Entity] or <code>null</code> if the component has no [Process] associated
* with it.
*/
private fun <E : Entity<*>> resolve(entity: E): Context<E>? {
if (entity !is Process<*>)
return null
@Suppress("UNCHECKED_CAST")
return registry.computeIfAbsent(entity, {
OmegaContext(entity)
}) as Context<E>
}
/**
* This internal class provides the default implementation for the [Context] interface for this simulator.
*/
private inner class OmegaContext<out E : Entity<S>, S>(override val entity: E) : Context<E>,
Continuation<Unit>, TopologyContext by topology {
/**
* The continuation to resume the execution of the process.
*/
lateinit var continuation: Continuation<Envelope<*>>
/**
* The last point in time the process has done some work.
*/
var last: Instant = -1
/**
* The state of the entity.
*/
var state: S = entity.initialState
/**
* The [Topology] over which the simulation is run.
*/
override val topology = this@OmegaSimulation.topology
/**
* The current point in simulation time.
*/
override val time: Instant
get() = clock.now
/**
* The duration between the current point in simulation time and the last point in simulation time where the
* [Process] has executed some work.
*/
override val delta: Duration
get() = clock.now - last
/**
* The [CoroutineContext] for a [Process].
*/
override val context: CoroutineContext = EmptyCoroutineContext
/**
* The observable state of an [Entity] within the simulation is provided by the context of the simulation.
*/
@Suppress("UNCHECKED_CAST")
override val <T : Entity<S>, S> T.state: S
get() = (resolve(this) as OmegaContext<T, S>?)?.state ?: initialState
/**
* Retrieve and remove and single message from the mailbox of the [Entity] and suspend the [Process] until the
* message has been received.
*
* @return The envelope containing the message.
*/
suspend fun receiveEnvelope(): Envelope<*> {
return suspendCoroutine { continuation = it }
}
/**
* Retrieve and removes a single message from the entity's mailbox, suspending the function if the mailbox is empty.
* The execution is resumed after the message has landed in the entity's mailbox after which the message [Envelope]
* is mapped through `block` to generate a processed message.
*
* @param block The block to process the message with.
* @return The processed message.
*/
suspend override fun <T> receive(block: suspend Envelope<*>.(Any) -> T): T {
val envelope = receiveEnvelope()
return block(envelope, envelope.message)
}
/**
* Retrieve and removes a single message from the entity's mailbox, suspending the function if the mailbox is empty.
* The execution is resumed after the message has landed in the entity's mailbox or the timeout was reached,
*
* If the message has been received, the message [Envelope] is mapped through `block` to generate a processed
* message. If the timeout was reached, `block` is not called and `null` is returned.
*
* @param timeout The duration to wait before resuming execution.
* @param block The block to process the message with.
* @return The processed message or `null` if the timeout was reached.
*/
suspend override fun <T> receive(timeout: Duration, block: suspend Envelope<*>.(Any) -> T): T? {
val receipt = schedule(Timeout, entity, entity, timeout)
val envelope = receiveEnvelope()
if (envelope.message !is Timeout) {
receipt.cancel()
return block(envelope, envelope.message)
}
return null
}
/**
* Send the given message to the specified entity.
*
* @param msg The message to send.
* @param delay The amount of time to wait before the message should be received.
*/
suspend override fun Entity<*>.send(msg: Any, delay: Duration) = send(msg, entity, delay)
/**
* Send the given message to the specified entity.
*
* @param msg The message to send.
* @param sender The sender of the message.
* @param delay The amount of time to wait before the message should be received.
*/
suspend override fun Entity<*>.send(msg: Any, sender: Entity<*>, delay: Duration): Receipt {
return schedule(msg, this, sender, delay)
}
/**
* Send an interruption message to the given [Entity].
*/
suspend override fun Entity<*>.interrupt() {
send(Interrupt)
}
/**
* Suspend the [Process] of the [Entity] in simulation for one tick in simulation time which is defined by the
* [Clock].
*
* @return `true` to allow usage in while statements.
*/
suspend override fun tick(): Boolean {
wait(clock.tick)
return true
}
/**
* Suspend the [Process] of the [Entity] in simulation for the given duration of simulation time before resuming
* execution.
*
* A call to this method will not make the [Process] sleep for the actual duration of time, but instead suspend
* the process until the no more messages at an earlier point in time have to be processed.
*
* @param duration The duration of simulation time to wait before resuming execution.
*/
suspend override fun wait(duration: Duration) {
require(duration >= 0) { "The amount of time to suspend must be a positive number" }
schedule(Resume, entity, entity, duration)
while (true) {
if (receive() is Resume)
return
}
}
/**
* Suspend the [Process] of the [Entity] in simulation for the given duration of simulation time before resuming
* execution and push all messages that are received during this period to the given queue.
*
* A call to this method will not make the [Process] sleep for the actual duration of time, but instead suspend
* the process until the no more messages at an earlier point in time have to be processed.
*
* @param duration The duration of simulation time to wait before resuming execution.
* @param queue The mutable queue to push the messages to.
*/
suspend override fun wait(duration: Duration, queue: Queue<Any>) {
require(duration >= 0) { "The amount of time to suspend must be a positive number" }
schedule(Resume, entity, entity, duration)
while (true) {
val msg = receive()
if (msg is Resume)
return
queue.add(msg)
}
}
/**
* Update the state of the entity being simulated.
*
* <p>Instead of directly mutating the entity, we create a new instance of the entity to prevent other objects
* referencing the old entity having their data changed.
*
* @param next The next state of the entity.
*/
suspend override fun <C : Context<E>, E : Entity<S>, S> C.update(next: S) {
@Suppress("UNCHECKED_CAST")
(this as OmegaContext<E, S>).state = next
}
// Completion continuation implementation
/**
* Resume the execution of this continuation with the given value.
*
* @param value The value to resume with.
*/
override fun resume(value: Unit) {}
/**
* Resume the execution of this continuation with an exception.
*
* @param exception The exception to resume with.
*/
override fun resumeWithException(exception: Throwable) {
val currentThread = Thread.currentThread()
currentThread.uncaughtExceptionHandler.uncaughtException(currentThread, exception)
}
}
}
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