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import { OPEN_EXPERIMENT_SUCCEEDED } from '../actions/experiments'
import { CHANGE_LOAD_METRIC } from '../actions/simulation/load-metric'
import { SET_PLAYING } from '../actions/simulation/playback'
import { GO_TO_TICK, SET_LAST_SIMULATED_TICK } from '../actions/simulation/tick'
import { OPEN_SIMULATION_SUCCEEDED } from '../actions/simulations'
export function currentExperimentId(state = -1, action) {
switch (action.type) {
case OPEN_EXPERIMENT_SUCCEEDED:
return action.experimentId
case OPEN_SIMULATION_SUCCEEDED:
return -1
default:
return state
}
}
export function currentTick(state = 0, action) {
switch (action.type) {
case GO_TO_TICK:
return action.tick
case OPEN_EXPERIMENT_SUCCEEDED:
return 0
default:
return state
}
}
export function loadMetric(state = 'LOAD', action) {
switch (action.type) {
case CHANGE_LOAD_METRIC:
return action.metric
default:
return state
}
}
export function isPlaying(state = false, action) {
switch (action.type) {
case SET_PLAYING:
return action.playing
case OPEN_EXPERIMENT_SUCCEEDED:
return false
default:
return state
}
}
export function lastSimulatedTick(state = -1, action) {
switch (action.type) {
case SET_LAST_SIMULATED_TICK:
return action.tick
case OPEN_EXPERIMENT_SUCCEEDED:
return -1
default:
return state
}
}
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