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import { OPEN_EXPERIMENT_SUCCEEDED } from "../actions/experiments";
import {
GO_DOWN_ONE_INTERACTION_LEVEL,
GO_FROM_BUILDING_TO_ROOM,
GO_FROM_RACK_TO_MACHINE,
GO_FROM_ROOM_TO_RACK
} from "../actions/interaction-level";
import { OPEN_SIMULATION_SUCCEEDED } from "../actions/simulations";
import { SET_CURRENT_DATACENTER } from "../actions/topology/building";
export function interactionLevel(state = { mode: "BUILDING" }, action) {
switch (action.type) {
case OPEN_EXPERIMENT_SUCCEEDED:
case OPEN_SIMULATION_SUCCEEDED:
case SET_CURRENT_DATACENTER:
return {
mode: "BUILDING"
};
case GO_FROM_BUILDING_TO_ROOM:
return {
mode: "ROOM",
roomId: action.roomId
};
case GO_FROM_ROOM_TO_RACK:
return {
mode: "RACK",
roomId: state.roomId,
tileId: action.tileId
};
case GO_FROM_RACK_TO_MACHINE:
return {
mode: "MACHINE",
roomId: state.roomId,
tileId: state.tileId,
position: action.position
};
case GO_DOWN_ONE_INTERACTION_LEVEL:
if (state.mode === "ROOM") {
return {
mode: "BUILDING"
};
} else if (state.mode === "RACK") {
return {
mode: "ROOM",
roomId: state.roomId
};
} else if (state.mode === "MACHINE") {
return {
mode: "RACK",
roomId: state.roomId,
tileId: state.tileId
};
} else {
return state;
}
default:
return state;
}
}
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