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import { connect } from 'react-redux'
import { goFromRoomToRack } from '../../../actions/interaction-level'
import TileGroup from '../../../components/app/map/groups/TileGroup'
import { getStateLoad } from '../../../util/simulation-load'
const mapStateToProps = (state, ownProps) => {
const tile = state.objects.tile[ownProps.tileId]
const inSimulation = state.currentExperimentId !== '-1'
let roomLoad = undefined
if (inSimulation) {
if (
state.states.room[state.currentTick] &&
state.states.room[state.currentTick][tile.roomId]
) {
roomLoad = getStateLoad(
state.loadMetric,
state.states.room[state.currentTick][tile.roomId],
)
}
}
return {
interactionLevel: state.interactionLevel,
tile,
inSimulation,
roomLoad,
}
}
const mapDispatchToProps = dispatch => {
return {
onClick: tile => {
if (tile.rackId) {
dispatch(goFromRoomToRack(tile._id))
}
},
}
}
const TileContainer = connect(mapStateToProps, mapDispatchToProps)(TileGroup)
export default TileContainer
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