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import { connect } from "react-redux";
import { goFromRoomToRack } from "../../../actions/interaction-level";
import TileGroup from "../../../components/app/map/groups/TileGroup";
import { getStateLoad } from "../../../util/simulation-load";
const mapStateToProps = (state, ownProps) => {
const tile = state.objects.tile[ownProps.tileId];
const inSimulation = state.currentExperimentId !== -1;
let roomLoad = undefined;
if (inSimulation) {
if (
state.states.room[state.currentTick] &&
state.states.room[state.currentTick][tile.roomId]
) {
roomLoad = getStateLoad(
state.loadMetric,
state.states.room[state.currentTick][tile.roomId]
);
}
}
return {
interactionLevel: state.interactionLevel,
tile,
inSimulation,
roomLoad
};
};
const mapDispatchToProps = dispatch => {
return {
onClick: tile => {
if (tile.objectType) {
dispatch(goFromRoomToRack(tile.id));
}
}
};
};
const TileContainer = connect(mapStateToProps, mapDispatchToProps)(TileGroup);
export default TileContainer;
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