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export const SET_CURRENT_TOPOLOGY = 'SET_CURRENT_TOPOLOGY'
export const RESET_CURRENT_TOPOLOGY = 'RESET_CURRENT_TOPOLOGY'
export const START_NEW_ROOM_CONSTRUCTION = 'START_NEW_ROOM_CONSTRUCTION'
export const START_NEW_ROOM_CONSTRUCTION_SUCCEEDED =
'START_NEW_ROOM_CONSTRUCTION_SUCCEEDED'
export const FINISH_NEW_ROOM_CONSTRUCTION = 'FINISH_NEW_ROOM_CONSTRUCTION'
export const CANCEL_NEW_ROOM_CONSTRUCTION = 'CANCEL_NEW_ROOM_CONSTRUCTION'
export const CANCEL_NEW_ROOM_CONSTRUCTION_SUCCEEDED =
'CANCEL_NEW_ROOM_CONSTRUCTION_SUCCEEDED'
export const START_ROOM_EDIT = 'START_ROOM_EDIT'
export const FINISH_ROOM_EDIT = 'FINISH_ROOM_EDIT'
export const ADD_TILE = 'ADD_TILE'
export const DELETE_TILE = 'DELETE_TILE'
export function setCurrentTopology(topologyId) {
return {
type: SET_CURRENT_TOPOLOGY,
topologyId,
}
}
export function resetCurrentTopology() {
return {
type: RESET_CURRENT_TOPOLOGY,
}
}
export function startNewRoomConstruction() {
return {
type: START_NEW_ROOM_CONSTRUCTION,
}
}
export function startNewRoomConstructionSucceeded(roomId) {
return {
type: START_NEW_ROOM_CONSTRUCTION_SUCCEEDED,
roomId,
}
}
export function finishNewRoomConstruction() {
return (dispatch, getState) => {
const { objects, construction } = getState()
if (
objects.room[construction.currentRoomInConstruction].tileIds.length === 0
) {
dispatch(cancelNewRoomConstruction())
return
}
dispatch({
type: FINISH_NEW_ROOM_CONSTRUCTION,
})
}
}
export function cancelNewRoomConstruction() {
return {
type: CANCEL_NEW_ROOM_CONSTRUCTION,
}
}
export function cancelNewRoomConstructionSucceeded() {
return {
type: CANCEL_NEW_ROOM_CONSTRUCTION_SUCCEEDED,
}
}
export function startRoomEdit() {
return (dispatch, getState) => {
const { interactionLevel } = getState()
dispatch({
type: START_ROOM_EDIT,
roomId: interactionLevel.roomId,
})
}
}
export function finishRoomEdit() {
return {
type: FINISH_ROOM_EDIT,
}
}
export function toggleTileAtLocation(positionX, positionY) {
return (dispatch, getState) => {
const { objects, construction } = getState()
const tileIds =
objects.room[construction.currentRoomInConstruction].tileIds
for (let index in tileIds) {
if (
objects.tile[tileIds[index]].positionX === positionX &&
objects.tile[tileIds[index]].positionY === positionY
) {
dispatch(deleteTile(tileIds[index]))
return
}
}
dispatch(addTile(positionX, positionY))
}
}
export function addTile(positionX, positionY) {
return {
type: ADD_TILE,
positionX,
positionY,
}
}
export function deleteTile(tileId) {
return {
type: DELETE_TILE,
tileId,
}
}
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