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export const GO_FROM_BUILDING_TO_ROOM = 'GO_FROM_BUILDING_TO_ROOM'
export const GO_FROM_ROOM_TO_RACK = 'GO_FROM_ROOM_TO_RACK'
export const GO_FROM_RACK_TO_MACHINE = 'GO_FROM_RACK_TO_MACHINE'
export const GO_DOWN_ONE_INTERACTION_LEVEL = 'GO_DOWN_ONE_INTERACTION_LEVEL'
export function goFromBuildingToRoom(roomId) {
return (dispatch, getState) => {
const { interactionLevel } = getState()
if (interactionLevel.mode !== 'BUILDING') {
return
}
dispatch({
type: GO_FROM_BUILDING_TO_ROOM,
roomId,
})
}
}
export function goFromRoomToRack(tileId) {
return (dispatch, getState) => {
const { interactionLevel } = getState()
if (interactionLevel.mode !== 'ROOM') {
return
}
dispatch({
type: GO_FROM_ROOM_TO_RACK,
tileId,
})
}
}
export function goFromRackToMachine(position) {
return (dispatch, getState) => {
const { interactionLevel } = getState()
if (interactionLevel.mode !== 'RACK') {
return
}
dispatch({
type: GO_FROM_RACK_TO_MACHINE,
position,
})
}
}
export function goDownOneInteractionLevel() {
return {
type: GO_DOWN_ONE_INTERACTION_LEVEL,
}
}
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