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#include "simulation/workloads/WorkloadPool.h"
#include "simulation/workloads/Workload.h"
#include <iostream>
#include <algorithm>
namespace Simulation
{
void WorkloadPool::addWorkload(Workload w)
{
workloads.push_back(w);
}
std::vector<Workload*> WorkloadPool::getWorkloads(uint32_t currentTick)
{
std::vector<Workload*> filteredOnStarted;
for(Workload& w : workloads)
{
if(w.getStartTick() < currentTick)
filteredOnStarted.push_back(&w);
}
return filteredOnStarted;
}
Workload& WorkloadPool::getWorkload(int id)
{
auto it = std::find_if(workloads.begin(), workloads.end(), [id](Workload& w) {
return (id == w.getId());
});
return *it;
}
void WorkloadPool::clearFinishedWorkloads()
{
auto it = workloads.begin();
while(it != workloads.end())
{
if(it->isFinished())
{
std::cout << "Finished workload " << it->getId() << std::endl;
int id = it->getId();
setDependenciesFinished(id);
it = workloads.erase(it);
}
else
{
++it;
}
}
}
void WorkloadPool::setDependenciesFinished(int id)
{
for(auto& workload : workloads)
{
if(workload.getDependencyId() == id)
{
workload.dependencyFinished = true;
std::cout << "Finished dependency of " << workload.getId() << std::endl;
}
}
}
bool WorkloadPool::isEmpty()
{
return this->workloads.size() == 0;
}
}
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