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#include "simulation/workloads/Workload.h"
namespace Simulation
{
Workload::Workload(int size, int startTick, int dbId, int traceId, int dependency) : dependencyId(dependency), remainingFlops(size), TOTAL_FLOPS(size), START_TICK(startTick), ID(dbId), TRACE_ID(traceId) {}
void Workload::doOperations(uint32_t opCount)
{
if (opCount < 0 || finished) return;
if (remainingFlops <= opCount)
{
remainingFlops = 0;
finished = true;
}
else
{
remainingFlops -= opCount;
}
}
uint32_t Workload::getRemainingOperations() const
{
return remainingFlops;
}
uint32_t Workload::getTotalOperations() const
{
return TOTAL_FLOPS;
}
bool Workload::isFinished() const
{
return this->finished;
}
uint32_t Workload::getId() const
{
return ID;
}
int Workload::getDependencyId() const
{
return this->dependencyId;
}
void Workload::setCoresUsed(uint32_t cores)
{
this->coresUsed = cores;
}
uint32_t Workload::getCoresUsed()
{
return coresUsed;
}
}
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