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#pragma once
#include "History.h"
#include "WorkloadSnapshot.h"
#include "MachineSnapshot.h"
#include <unordered_map>
namespace Simulation
{
using WorkloadHistory = History<WorkloadSnapshot>;
using MachineHistory = History<MachineSnapshot>;
using HistoryRef = std::tuple<std::reference_wrapper<WorkloadHistory>, std::reference_wrapper<MachineHistory>>;
class SimulationHistory
{
public:
/*
Adds the workload snapshot at the given tick.
*/
void addSnapshot(uint32_t tick, WorkloadSnapshot snapshots)
{
workloadHistory.addSnapshotAtTick(tick, snapshots);
}
/*
Adds the machine snapshot at the given tick.
*/
void addSnapshot(uint32_t tick, MachineSnapshot snapshots)
{
machineHistory.addSnapshotAtTick(tick, snapshots);
}
/*
Returns the equal_range of the workload snapshots at the given tick.
*/
auto getWorkloadSnapshot(uint32_t tick)
{
return workloadHistory.snapshotsAtTick(tick);
}
/*
Returns the equal_range of the machine snapshots at the given tick.
*/
auto getMachineSnapshot(uint32_t tick)
{
return machineHistory.snapshotsAtTick(tick);
}
/*
Returns a const tuple ref of the entire cached history of machines and workloads.
*/
const HistoryRef getHistory()
{
return std::make_tuple(
std::ref(workloadHistory),
std::ref(machineHistory)
);
}
/*
Clears the cache of history.
*/
void clearHistory()
{
workloadHistory.clear();
machineHistory.clear();
}
/*
Returns the number of snapshots that are in the history cache.
*/
size_t historySize()
{
return workloadHistory.size();
}
private:
WorkloadHistory workloadHistory;
MachineHistory machineHistory;
};
}
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