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-rw-r--r--opendc-web/opendc-web-ui/src/util/tile-calculations.js255
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diff --git a/opendc-web/opendc-web-ui/src/util/tile-calculations.js b/opendc-web/opendc-web-ui/src/util/tile-calculations.js
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+++ b/opendc-web/opendc-web-ui/src/util/tile-calculations.js
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+export function deriveWallLocations(tiles) {
+ const { verticalWalls, horizontalWalls } = getWallSegments(tiles)
+ return mergeWallSegments(verticalWalls, horizontalWalls)
+}
+
+function getWallSegments(tiles) {
+ const verticalWalls = {}
+ const horizontalWalls = {}
+
+ tiles.forEach((tile) => {
+ const x = tile.positionX,
+ y = tile.positionY
+
+ for (let dX = -1; dX <= 1; dX++) {
+ for (let dY = -1; dY <= 1; dY++) {
+ if (Math.abs(dX) === Math.abs(dY)) {
+ continue
+ }
+
+ let doInsert = true
+ for (let tileIndex in tiles) {
+ if (tiles[tileIndex].positionX === x + dX && tiles[tileIndex].positionY === y + dY) {
+ doInsert = false
+ break
+ }
+ }
+ if (!doInsert) {
+ continue
+ }
+
+ if (dX === -1) {
+ if (verticalWalls[x] === undefined) {
+ verticalWalls[x] = []
+ }
+ if (verticalWalls[x].indexOf(y) === -1) {
+ verticalWalls[x].push(y)
+ }
+ } else if (dX === 1) {
+ if (verticalWalls[x + 1] === undefined) {
+ verticalWalls[x + 1] = []
+ }
+ if (verticalWalls[x + 1].indexOf(y) === -1) {
+ verticalWalls[x + 1].push(y)
+ }
+ } else if (dY === -1) {
+ if (horizontalWalls[y] === undefined) {
+ horizontalWalls[y] = []
+ }
+ if (horizontalWalls[y].indexOf(x) === -1) {
+ horizontalWalls[y].push(x)
+ }
+ } else if (dY === 1) {
+ if (horizontalWalls[y + 1] === undefined) {
+ horizontalWalls[y + 1] = []
+ }
+ if (horizontalWalls[y + 1].indexOf(x) === -1) {
+ horizontalWalls[y + 1].push(x)
+ }
+ }
+ }
+ }
+ })
+
+ return { verticalWalls, horizontalWalls }
+}
+
+function mergeWallSegments(vertical, horizontal) {
+ const result = []
+ const walls = [vertical, horizontal]
+
+ for (let i = 0; i < 2; i++) {
+ const wallList = walls[i]
+ for (let a in wallList) {
+ a = parseInt(a, 10)
+
+ wallList[a].sort((a, b) => {
+ return a - b
+ })
+
+ let startPos = wallList[a][0]
+ const isHorizontal = i === 1
+
+ if (wallList[a].length === 1) {
+ const startPosX = isHorizontal ? startPos : a
+ const startPosY = isHorizontal ? a : startPos
+ result.push({
+ startPosX,
+ startPosY,
+ isHorizontal,
+ length: 1,
+ })
+ } else {
+ let consecutiveCount = 1
+ for (let b = 0; b < wallList[a].length - 1; b++) {
+ if (b + 1 === wallList[a].length - 1) {
+ if (wallList[a][b + 1] - wallList[a][b] > 1) {
+ const startPosX = isHorizontal ? startPos : a
+ const startPosY = isHorizontal ? a : startPos
+ result.push({
+ startPosX,
+ startPosY,
+ isHorizontal,
+ length: consecutiveCount,
+ })
+ consecutiveCount = 0
+ startPos = wallList[a][b + 1]
+ }
+ const startPosX = isHorizontal ? startPos : a
+ const startPosY = isHorizontal ? a : startPos
+ result.push({
+ startPosX,
+ startPosY,
+ isHorizontal,
+ length: consecutiveCount + 1,
+ })
+ break
+ } else if (wallList[a][b + 1] - wallList[a][b] > 1) {
+ const startPosX = isHorizontal ? startPos : a
+ const startPosY = isHorizontal ? a : startPos
+ result.push({
+ startPosX,
+ startPosY,
+ isHorizontal,
+ length: consecutiveCount,
+ })
+ startPos = wallList[a][b + 1]
+ consecutiveCount = 0
+ }
+ consecutiveCount++
+ }
+ }
+ }
+ }
+
+ return result
+}
+
+export function deriveValidNextTilePositions(rooms, selectedTiles) {
+ const result = [],
+ newPosition = { x: 0, y: 0 }
+ let isSurroundingTile
+
+ selectedTiles.forEach((tile) => {
+ const x = tile.positionX
+ const y = tile.positionY
+ result.push({ x, y })
+
+ for (let dX = -1; dX <= 1; dX++) {
+ for (let dY = -1; dY <= 1; dY++) {
+ if (Math.abs(dX) === Math.abs(dY)) {
+ continue
+ }
+
+ newPosition.x = x + dX
+ newPosition.y = y + dY
+
+ isSurroundingTile = true
+ for (let index in selectedTiles) {
+ if (
+ selectedTiles[index].positionX === newPosition.x &&
+ selectedTiles[index].positionY === newPosition.y
+ ) {
+ isSurroundingTile = false
+ break
+ }
+ }
+
+ if (isSurroundingTile && findPositionInRooms(rooms, newPosition.x, newPosition.y) === -1) {
+ result.push({ x: newPosition.x, y: newPosition.y })
+ }
+ }
+ }
+ })
+
+ return result
+}
+
+export function findPositionInPositions(positions, positionX, positionY) {
+ for (let i = 0; i < positions.length; i++) {
+ const position = positions[i]
+ if (positionX === position.x && positionY === position.y) {
+ return i
+ }
+ }
+
+ return -1
+}
+
+export function findPositionInRooms(rooms, positionX, positionY) {
+ for (let i = 0; i < rooms.length; i++) {
+ const room = rooms[i]
+ if (findPositionInTiles(room.tiles, positionX, positionY) !== -1) {
+ return i
+ }
+ }
+
+ return -1
+}
+
+function findPositionInTiles(tiles, positionX, positionY) {
+ let index = -1
+
+ for (let i = 0; i < tiles.length; i++) {
+ const tile = tiles[i]
+ if (positionX === tile.positionX && positionY === tile.positionY) {
+ index = i
+ break
+ }
+ }
+
+ return index
+}
+
+export function findTileWithPosition(tiles, positionX, positionY) {
+ for (let i = 0; i < tiles.length; i++) {
+ if (tiles[i].positionX === positionX && tiles[i].positionY === positionY) {
+ return tiles[i]
+ }
+ }
+
+ return null
+}
+
+export function calculateRoomListBounds(rooms) {
+ const min = { x: Number.MAX_VALUE, y: Number.MAX_VALUE }
+ const max = { x: -1, y: -1 }
+
+ rooms.forEach((room) => {
+ room.tiles.forEach((tile) => {
+ if (tile.positionX < min.x) {
+ min.x = tile.positionX
+ }
+ if (tile.positionY < min.y) {
+ min.y = tile.positionY
+ }
+
+ if (tile.positionX > max.x) {
+ max.x = tile.positionX
+ }
+ if (tile.positionY > max.y) {
+ max.y = tile.positionY
+ }
+ })
+ })
+
+ max.x++
+ max.y++
+
+ const center = {
+ x: min.x + (max.x - min.x) / 2.0,
+ y: min.y + (max.y - min.y) / 2.0,
+ }
+
+ return { min, center, max }
+}