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+import { call, put, select } from 'redux-saga/effects'
+import { addToStore } from '../actions/objects'
+import { getAllSchedulers } from '../api/routes/schedulers'
+import { getProject } from '../api/routes/projects'
+import { getAllTraces } from '../api/routes/traces'
+import { getUser } from '../api/routes/users'
+import { getTopology, updateTopology } from '../api/routes/topologies'
+import { uuid } from 'uuidv4'
+
+export const OBJECT_SELECTORS = {
+ project: (state) => state.objects.project,
+ user: (state) => state.objects.user,
+ authorization: (state) => state.objects.authorization,
+ portfolio: (state) => state.objects.portfolio,
+ scenario: (state) => state.objects.scenario,
+ cpu: (state) => state.objects.cpu,
+ gpu: (state) => state.objects.gpu,
+ memory: (state) => state.objects.memory,
+ storage: (state) => state.objects.storage,
+ machine: (state) => state.objects.machine,
+ rack: (state) => state.objects.rack,
+ tile: (state) => state.objects.tile,
+ room: (state) => state.objects.room,
+ topology: (state) => state.objects.topology,
+}
+
+function* fetchAndStoreObject(objectType, id, apiCall) {
+ const objectStore = yield select(OBJECT_SELECTORS[objectType])
+ let object = objectStore[id]
+ if (!object) {
+ object = yield apiCall
+ yield put(addToStore(objectType, object))
+ }
+ return object
+}
+
+function* fetchAndStoreObjects(objectType, apiCall) {
+ const objects = yield apiCall
+ for (let object of objects) {
+ yield put(addToStore(objectType, object))
+ }
+ return objects
+}
+
+export const fetchAndStoreProject = (id) => fetchAndStoreObject('project', id, call(getProject, id))
+
+export const fetchAndStoreUser = (id) => fetchAndStoreObject('user', id, call(getUser, id))
+
+export const fetchAndStoreTopology = function* (id) {
+ const topologyStore = yield select(OBJECT_SELECTORS['topology'])
+ const roomStore = yield select(OBJECT_SELECTORS['room'])
+ const tileStore = yield select(OBJECT_SELECTORS['tile'])
+ const rackStore = yield select(OBJECT_SELECTORS['rack'])
+ const machineStore = yield select(OBJECT_SELECTORS['machine'])
+
+ let topology = topologyStore[id]
+ if (!topology) {
+ const fullTopology = yield call(getTopology, id)
+
+ for (let roomIdx in fullTopology.rooms) {
+ const fullRoom = fullTopology.rooms[roomIdx]
+
+ generateIdIfNotPresent(fullRoom)
+
+ if (!roomStore[fullRoom._id]) {
+ for (let tileIdx in fullRoom.tiles) {
+ const fullTile = fullRoom.tiles[tileIdx]
+
+ generateIdIfNotPresent(fullTile)
+
+ if (!tileStore[fullTile._id]) {
+ if (fullTile.rack) {
+ const fullRack = fullTile.rack
+
+ generateIdIfNotPresent(fullRack)
+
+ if (!rackStore[fullRack._id]) {
+ for (let machineIdx in fullRack.machines) {
+ const fullMachine = fullRack.machines[machineIdx]
+
+ generateIdIfNotPresent(fullMachine)
+
+ if (!machineStore[fullMachine._id]) {
+ let machine = (({ _id, position, cpus, gpus, memories, storages }) => ({
+ _id,
+ rackId: fullRack._id,
+ position,
+ cpuIds: cpus.map((u) => u._id),
+ gpuIds: gpus.map((u) => u._id),
+ memoryIds: memories.map((u) => u._id),
+ storageIds: storages.map((u) => u._id),
+ }))(fullMachine)
+ yield put(addToStore('machine', machine))
+ }
+ }
+
+ const filledSlots = new Array(fullRack.capacity).fill(null)
+ fullRack.machines.forEach(
+ (machine) => (filledSlots[machine.position - 1] = machine._id)
+ )
+ let rack = (({ _id, name, capacity, powerCapacityW }) => ({
+ _id,
+ name,
+ capacity,
+ powerCapacityW,
+ machineIds: filledSlots,
+ }))(fullRack)
+ yield put(addToStore('rack', rack))
+ }
+ }
+
+ let tile = (({ _id, positionX, positionY, rack }) => ({
+ _id,
+ roomId: fullRoom._id,
+ positionX,
+ positionY,
+ rackId: rack ? rack._id : undefined,
+ }))(fullTile)
+ yield put(addToStore('tile', tile))
+ }
+ }
+
+ let room = (({ _id, name, tiles }) => ({ _id, name, tileIds: tiles.map((t) => t._id) }))(fullRoom)
+ yield put(addToStore('room', room))
+ }
+ }
+
+ topology = (({ _id, name, rooms }) => ({ _id, name, roomIds: rooms.map((r) => r._id) }))(fullTopology)
+ yield put(addToStore('topology', topology))
+
+ // TODO consider pushing the IDs
+ }
+
+ return topology
+}
+
+const generateIdIfNotPresent = (obj) => {
+ if (!obj._id) {
+ obj._id = uuid()
+ }
+}
+
+export const updateTopologyOnServer = function* (id) {
+ const topology = yield getTopologyAsObject(id, true)
+
+ yield call(updateTopology, topology)
+}
+
+export const getTopologyAsObject = function* (id, keepIds) {
+ const topologyStore = yield select(OBJECT_SELECTORS['topology'])
+ const rooms = yield getAllRooms(topologyStore[id].roomIds, keepIds)
+ return {
+ _id: keepIds ? id : undefined,
+ name: topologyStore[id].name,
+ rooms: rooms,
+ }
+}
+
+export const getAllRooms = function* (roomIds, keepIds) {
+ const roomStore = yield select(OBJECT_SELECTORS['room'])
+
+ let rooms = []
+
+ for (let id of roomIds) {
+ let tiles = yield getAllRoomTiles(roomStore[id], keepIds)
+ rooms.push({
+ _id: keepIds ? id : undefined,
+ name: roomStore[id].name,
+ tiles: tiles,
+ })
+ }
+ return rooms
+}
+
+export const getAllRoomTiles = function* (roomStore, keepIds) {
+ let tiles = []
+
+ for (let id of roomStore.tileIds) {
+ tiles.push(yield getTileById(id, keepIds))
+ }
+ return tiles
+}
+
+export const getTileById = function* (id, keepIds) {
+ const tileStore = yield select(OBJECT_SELECTORS['tile'])
+ return {
+ _id: keepIds ? id : undefined,
+ positionX: tileStore[id].positionX,
+ positionY: tileStore[id].positionY,
+ rack: !tileStore[id].rackId ? undefined : yield getRackById(tileStore[id].rackId, keepIds),
+ }
+}
+
+export const getRackById = function* (id, keepIds) {
+ const rackStore = yield select(OBJECT_SELECTORS['rack'])
+ const machineStore = yield select(OBJECT_SELECTORS['machine'])
+ const cpuStore = yield select(OBJECT_SELECTORS['cpu'])
+ const gpuStore = yield select(OBJECT_SELECTORS['gpu'])
+ const memoryStore = yield select(OBJECT_SELECTORS['memory'])
+ const storageStore = yield select(OBJECT_SELECTORS['storage'])
+
+ return {
+ _id: keepIds ? rackStore[id]._id : undefined,
+ name: rackStore[id].name,
+ capacity: rackStore[id].capacity,
+ powerCapacityW: rackStore[id].powerCapacityW,
+ machines: rackStore[id].machineIds
+ .filter((m) => m !== null)
+ .map((machineId) => ({
+ _id: keepIds ? machineId : undefined,
+ position: machineStore[machineId].position,
+ cpus: machineStore[machineId].cpuIds.map((id) => cpuStore[id]),
+ gpus: machineStore[machineId].gpuIds.map((id) => gpuStore[id]),
+ memories: machineStore[machineId].memoryIds.map((id) => memoryStore[id]),
+ storages: machineStore[machineId].storageIds.map((id) => storageStore[id]),
+ })),
+ }
+}
+
+export const fetchAndStoreAllTraces = () => fetchAndStoreObjects('trace', call(getAllTraces))
+
+export const fetchAndStoreAllSchedulers = function* () {
+ const objects = yield call(getAllSchedulers)
+ for (let object of objects) {
+ object._id = object.name
+ yield put(addToStore('scheduler', object))
+ }
+ return objects
+}