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diff --git a/opendc-web/opendc-web-ui/src/redux/actions/topology/building.js b/opendc-web/opendc-web-ui/src/redux/actions/topology/building.js
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+import { uuid } from 'uuidv4'
+import { addRoom, deleteRoom } from './room'
+
+export const START_NEW_ROOM_CONSTRUCTION = 'START_NEW_ROOM_CONSTRUCTION'
+export const START_NEW_ROOM_CONSTRUCTION_SUCCEEDED = 'START_NEW_ROOM_CONSTRUCTION_SUCCEEDED'
+export const FINISH_NEW_ROOM_CONSTRUCTION = 'FINISH_NEW_ROOM_CONSTRUCTION'
+export const CANCEL_NEW_ROOM_CONSTRUCTION = 'CANCEL_NEW_ROOM_CONSTRUCTION'
+export const CANCEL_NEW_ROOM_CONSTRUCTION_SUCCEEDED = 'CANCEL_NEW_ROOM_CONSTRUCTION_SUCCEEDED'
+export const START_ROOM_EDIT = 'START_ROOM_EDIT'
+export const FINISH_ROOM_EDIT = 'FINISH_ROOM_EDIT'
+export const ADD_TILE = 'ADD_TILE'
+export const DELETE_TILE = 'DELETE_TILE'
+
+export function startNewRoomConstruction() {
+ return (dispatch, getState) => {
+ const { topology } = getState()
+ const topologyId = topology.root._id
+ const room = {
+ _id: uuid(),
+ name: 'Room',
+ topologyId,
+ tiles: [],
+ }
+
+ dispatch(addRoom(topologyId, room))
+ dispatch(startNewRoomConstructionSucceeded(room._id))
+ }
+}
+
+export function startNewRoomConstructionSucceeded(roomId) {
+ return {
+ type: START_NEW_ROOM_CONSTRUCTION_SUCCEEDED,
+ roomId,
+ }
+}
+
+export function finishNewRoomConstruction() {
+ return (dispatch, getState) => {
+ const { topology, construction } = getState()
+ if (topology.rooms[construction.currentRoomInConstruction].tiles.length === 0) {
+ dispatch(cancelNewRoomConstruction())
+ return
+ }
+
+ dispatch({
+ type: FINISH_NEW_ROOM_CONSTRUCTION,
+ })
+ }
+}
+
+export function cancelNewRoomConstruction() {
+ return (dispatch, getState) => {
+ const { construction } = getState()
+ const roomId = construction.currentRoomInConstruction
+ dispatch(deleteRoom(roomId))
+ dispatch(cancelNewRoomConstructionSucceeded())
+ }
+}
+
+export function cancelNewRoomConstructionSucceeded() {
+ return {
+ type: CANCEL_NEW_ROOM_CONSTRUCTION_SUCCEEDED,
+ }
+}
+
+export function startRoomEdit(roomId) {
+ return {
+ type: START_ROOM_EDIT,
+ roomId: roomId,
+ }
+}
+
+export function finishRoomEdit() {
+ return {
+ type: FINISH_ROOM_EDIT,
+ }
+}
+
+export function toggleTileAtLocation(positionX, positionY) {
+ return (dispatch, getState) => {
+ const { topology, construction } = getState()
+
+ const roomId = construction.currentRoomInConstruction
+ const tileIds = topology.rooms[roomId].tiles
+ for (const tileId of tileIds) {
+ if (topology.tiles[tileId].positionX === positionX && topology.tiles[tileId].positionY === positionY) {
+ dispatch(deleteTile(tileId))
+ return
+ }
+ }
+
+ dispatch(addTile(roomId, positionX, positionY))
+ }
+}
+
+export function addTile(roomId, positionX, positionY) {
+ return {
+ type: ADD_TILE,
+ tile: {
+ _id: uuid(),
+ roomId,
+ positionX,
+ positionY,
+ },
+ }
+}
+
+export function deleteTile(tileId) {
+ return {
+ type: DELETE_TILE,
+ tileId,
+ }
+}