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-rw-r--r--opendc-web/opendc-web-ui/src/redux/actions/topology/building.js105
1 files changed, 105 insertions, 0 deletions
diff --git a/opendc-web/opendc-web-ui/src/redux/actions/topology/building.js b/opendc-web/opendc-web-ui/src/redux/actions/topology/building.js
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+export const SET_CURRENT_TOPOLOGY = 'SET_CURRENT_TOPOLOGY'
+export const START_NEW_ROOM_CONSTRUCTION = 'START_NEW_ROOM_CONSTRUCTION'
+export const START_NEW_ROOM_CONSTRUCTION_SUCCEEDED = 'START_NEW_ROOM_CONSTRUCTION_SUCCEEDED'
+export const FINISH_NEW_ROOM_CONSTRUCTION = 'FINISH_NEW_ROOM_CONSTRUCTION'
+export const CANCEL_NEW_ROOM_CONSTRUCTION = 'CANCEL_NEW_ROOM_CONSTRUCTION'
+export const CANCEL_NEW_ROOM_CONSTRUCTION_SUCCEEDED = 'CANCEL_NEW_ROOM_CONSTRUCTION_SUCCEEDED'
+export const START_ROOM_EDIT = 'START_ROOM_EDIT'
+export const FINISH_ROOM_EDIT = 'FINISH_ROOM_EDIT'
+export const ADD_TILE = 'ADD_TILE'
+export const DELETE_TILE = 'DELETE_TILE'
+
+export function setCurrentTopology(topologyId) {
+ return {
+ type: SET_CURRENT_TOPOLOGY,
+ topologyId,
+ }
+}
+
+export function startNewRoomConstruction() {
+ return {
+ type: START_NEW_ROOM_CONSTRUCTION,
+ }
+}
+
+export function startNewRoomConstructionSucceeded(roomId) {
+ return {
+ type: START_NEW_ROOM_CONSTRUCTION_SUCCEEDED,
+ roomId,
+ }
+}
+
+export function finishNewRoomConstruction() {
+ return (dispatch, getState) => {
+ const { objects, construction } = getState()
+ if (objects.room[construction.currentRoomInConstruction].tileIds.length === 0) {
+ dispatch(cancelNewRoomConstruction())
+ return
+ }
+
+ dispatch({
+ type: FINISH_NEW_ROOM_CONSTRUCTION,
+ })
+ }
+}
+
+export function cancelNewRoomConstruction() {
+ return {
+ type: CANCEL_NEW_ROOM_CONSTRUCTION,
+ }
+}
+
+export function cancelNewRoomConstructionSucceeded() {
+ return {
+ type: CANCEL_NEW_ROOM_CONSTRUCTION_SUCCEEDED,
+ }
+}
+
+export function startRoomEdit() {
+ return (dispatch, getState) => {
+ const { interactionLevel } = getState()
+ dispatch({
+ type: START_ROOM_EDIT,
+ roomId: interactionLevel.roomId,
+ })
+ }
+}
+
+export function finishRoomEdit() {
+ return {
+ type: FINISH_ROOM_EDIT,
+ }
+}
+
+export function toggleTileAtLocation(positionX, positionY) {
+ return (dispatch, getState) => {
+ const { objects, construction } = getState()
+
+ const tileIds = objects.room[construction.currentRoomInConstruction].tileIds
+ for (let index in tileIds) {
+ if (
+ objects.tile[tileIds[index]].positionX === positionX &&
+ objects.tile[tileIds[index]].positionY === positionY
+ ) {
+ dispatch(deleteTile(tileIds[index]))
+ return
+ }
+ }
+ dispatch(addTile(positionX, positionY))
+ }
+}
+
+export function addTile(positionX, positionY) {
+ return {
+ type: ADD_TILE,
+ positionX,
+ positionY,
+ }
+}
+
+export function deleteTile(tileId) {
+ return {
+ type: DELETE_TILE,
+ tileId,
+ }
+}