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Diffstat (limited to 'frontend/src/util/tile-calculations.js')
| -rw-r--r-- | frontend/src/util/tile-calculations.js | 255 |
1 files changed, 0 insertions, 255 deletions
diff --git a/frontend/src/util/tile-calculations.js b/frontend/src/util/tile-calculations.js deleted file mode 100644 index 764ae6ac..00000000 --- a/frontend/src/util/tile-calculations.js +++ /dev/null @@ -1,255 +0,0 @@ -export function deriveWallLocations(tiles) { - const { verticalWalls, horizontalWalls } = getWallSegments(tiles) - return mergeWallSegments(verticalWalls, horizontalWalls) -} - -function getWallSegments(tiles) { - const verticalWalls = {} - const horizontalWalls = {} - - tiles.forEach((tile) => { - const x = tile.positionX, - y = tile.positionY - - for (let dX = -1; dX <= 1; dX++) { - for (let dY = -1; dY <= 1; dY++) { - if (Math.abs(dX) === Math.abs(dY)) { - continue - } - - let doInsert = true - for (let tileIndex in tiles) { - if (tiles[tileIndex].positionX === x + dX && tiles[tileIndex].positionY === y + dY) { - doInsert = false - break - } - } - if (!doInsert) { - continue - } - - if (dX === -1) { - if (verticalWalls[x] === undefined) { - verticalWalls[x] = [] - } - if (verticalWalls[x].indexOf(y) === -1) { - verticalWalls[x].push(y) - } - } else if (dX === 1) { - if (verticalWalls[x + 1] === undefined) { - verticalWalls[x + 1] = [] - } - if (verticalWalls[x + 1].indexOf(y) === -1) { - verticalWalls[x + 1].push(y) - } - } else if (dY === -1) { - if (horizontalWalls[y] === undefined) { - horizontalWalls[y] = [] - } - if (horizontalWalls[y].indexOf(x) === -1) { - horizontalWalls[y].push(x) - } - } else if (dY === 1) { - if (horizontalWalls[y + 1] === undefined) { - horizontalWalls[y + 1] = [] - } - if (horizontalWalls[y + 1].indexOf(x) === -1) { - horizontalWalls[y + 1].push(x) - } - } - } - } - }) - - return { verticalWalls, horizontalWalls } -} - -function mergeWallSegments(vertical, horizontal) { - const result = [] - const walls = [vertical, horizontal] - - for (let i = 0; i < 2; i++) { - const wallList = walls[i] - for (let a in wallList) { - a = parseInt(a, 10) - - wallList[a].sort((a, b) => { - return a - b - }) - - let startPos = wallList[a][0] - const isHorizontal = i === 1 - - if (wallList[a].length === 1) { - const startPosX = isHorizontal ? startPos : a - const startPosY = isHorizontal ? a : startPos - result.push({ - startPosX, - startPosY, - isHorizontal, - length: 1, - }) - } else { - let consecutiveCount = 1 - for (let b = 0; b < wallList[a].length - 1; b++) { - if (b + 1 === wallList[a].length - 1) { - if (wallList[a][b + 1] - wallList[a][b] > 1) { - const startPosX = isHorizontal ? startPos : a - const startPosY = isHorizontal ? a : startPos - result.push({ - startPosX, - startPosY, - isHorizontal, - length: consecutiveCount, - }) - consecutiveCount = 0 - startPos = wallList[a][b + 1] - } - const startPosX = isHorizontal ? startPos : a - const startPosY = isHorizontal ? a : startPos - result.push({ - startPosX, - startPosY, - isHorizontal, - length: consecutiveCount + 1, - }) - break - } else if (wallList[a][b + 1] - wallList[a][b] > 1) { - const startPosX = isHorizontal ? startPos : a - const startPosY = isHorizontal ? a : startPos - result.push({ - startPosX, - startPosY, - isHorizontal, - length: consecutiveCount, - }) - startPos = wallList[a][b + 1] - consecutiveCount = 0 - } - consecutiveCount++ - } - } - } - } - - return result -} - -export function deriveValidNextTilePositions(rooms, selectedTiles) { - const result = [], - newPosition = { x: 0, y: 0 } - let isSurroundingTile - - selectedTiles.forEach((tile) => { - const x = tile.positionX - const y = tile.positionY - result.push({ x, y }) - - for (let dX = -1; dX <= 1; dX++) { - for (let dY = -1; dY <= 1; dY++) { - if (Math.abs(dX) === Math.abs(dY)) { - continue - } - - newPosition.x = x + dX - newPosition.y = y + dY - - isSurroundingTile = true - for (let index in selectedTiles) { - if ( - selectedTiles[index].positionX === newPosition.x && - selectedTiles[index].positionY === newPosition.y - ) { - isSurroundingTile = false - break - } - } - - if (isSurroundingTile && findPositionInRooms(rooms, newPosition.x, newPosition.y) === -1) { - result.push({ x: newPosition.x, y: newPosition.y }) - } - } - } - }) - - return result -} - -export function findPositionInPositions(positions, positionX, positionY) { - for (let i = 0; i < positions.length; i++) { - const position = positions[i] - if (positionX === position.x && positionY === position.y) { - return i - } - } - - return -1 -} - -export function findPositionInRooms(rooms, positionX, positionY) { - for (let i = 0; i < rooms.length; i++) { - const room = rooms[i] - if (findPositionInTiles(room.tiles, positionX, positionY) !== -1) { - return i - } - } - - return -1 -} - -function findPositionInTiles(tiles, positionX, positionY) { - let index = -1 - - for (let i = 0; i < tiles.length; i++) { - const tile = tiles[i] - if (positionX === tile.positionX && positionY === tile.positionY) { - index = i - break - } - } - - return index -} - -export function findTileWithPosition(tiles, positionX, positionY) { - for (let i = 0; i < tiles.length; i++) { - if (tiles[i].positionX === positionX && tiles[i].positionY === positionY) { - return tiles[i] - } - } - - return null -} - -export function calculateRoomListBounds(rooms) { - const min = { x: Number.MAX_VALUE, y: Number.MAX_VALUE } - const max = { x: -1, y: -1 } - - rooms.forEach((room) => { - room.tiles.forEach((tile) => { - if (tile.positionX < min.x) { - min.x = tile.positionX - } - if (tile.positionY < min.y) { - min.y = tile.positionY - } - - if (tile.positionX > max.x) { - max.x = tile.positionX - } - if (tile.positionY > max.y) { - max.y = tile.positionY - } - }) - }) - - max.x++ - max.y++ - - const center = { - x: min.x + (max.x - min.x) / 2.0, - y: min.y + (max.y - min.y) / 2.0, - } - - return { min, center, max } -} |
