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-rw-r--r--frontend/src/reducers/interaction-level.js112
1 files changed, 56 insertions, 56 deletions
diff --git a/frontend/src/reducers/interaction-level.js b/frontend/src/reducers/interaction-level.js
index 581906c5..12d5d70e 100644
--- a/frontend/src/reducers/interaction-level.js
+++ b/frontend/src/reducers/interaction-level.js
@@ -1,59 +1,59 @@
-import { OPEN_EXPERIMENT_SUCCEEDED } from "../actions/experiments";
+import { OPEN_EXPERIMENT_SUCCEEDED } from '../actions/experiments'
import {
- GO_DOWN_ONE_INTERACTION_LEVEL,
- GO_FROM_BUILDING_TO_ROOM,
- GO_FROM_RACK_TO_MACHINE,
- GO_FROM_ROOM_TO_RACK
-} from "../actions/interaction-level";
-import { OPEN_SIMULATION_SUCCEEDED } from "../actions/simulations";
-import { SET_CURRENT_DATACENTER } from "../actions/topology/building";
+ GO_DOWN_ONE_INTERACTION_LEVEL,
+ GO_FROM_BUILDING_TO_ROOM,
+ GO_FROM_RACK_TO_MACHINE,
+ GO_FROM_ROOM_TO_RACK,
+} from '../actions/interaction-level'
+import { OPEN_SIMULATION_SUCCEEDED } from '../actions/simulations'
+import { SET_CURRENT_DATACENTER } from '../actions/topology/building'
-export function interactionLevel(state = { mode: "BUILDING" }, action) {
- switch (action.type) {
- case OPEN_EXPERIMENT_SUCCEEDED:
- case OPEN_SIMULATION_SUCCEEDED:
- case SET_CURRENT_DATACENTER:
- return {
- mode: "BUILDING"
- };
- case GO_FROM_BUILDING_TO_ROOM:
- return {
- mode: "ROOM",
- roomId: action.roomId
- };
- case GO_FROM_ROOM_TO_RACK:
- return {
- mode: "RACK",
- roomId: state.roomId,
- tileId: action.tileId
- };
- case GO_FROM_RACK_TO_MACHINE:
- return {
- mode: "MACHINE",
- roomId: state.roomId,
- tileId: state.tileId,
- position: action.position
- };
- case GO_DOWN_ONE_INTERACTION_LEVEL:
- if (state.mode === "ROOM") {
- return {
- mode: "BUILDING"
- };
- } else if (state.mode === "RACK") {
- return {
- mode: "ROOM",
- roomId: state.roomId
- };
- } else if (state.mode === "MACHINE") {
- return {
- mode: "RACK",
- roomId: state.roomId,
- tileId: state.tileId
- };
- } else {
- return state;
- }
- default:
- return state;
- }
+export function interactionLevel(state = { mode: 'BUILDING' }, action) {
+ switch (action.type) {
+ case OPEN_EXPERIMENT_SUCCEEDED:
+ case OPEN_SIMULATION_SUCCEEDED:
+ case SET_CURRENT_DATACENTER:
+ return {
+ mode: 'BUILDING',
+ }
+ case GO_FROM_BUILDING_TO_ROOM:
+ return {
+ mode: 'ROOM',
+ roomId: action.roomId,
+ }
+ case GO_FROM_ROOM_TO_RACK:
+ return {
+ mode: 'RACK',
+ roomId: state.roomId,
+ tileId: action.tileId,
+ }
+ case GO_FROM_RACK_TO_MACHINE:
+ return {
+ mode: 'MACHINE',
+ roomId: state.roomId,
+ tileId: state.tileId,
+ position: action.position,
+ }
+ case GO_DOWN_ONE_INTERACTION_LEVEL:
+ if (state.mode === 'ROOM') {
+ return {
+ mode: 'BUILDING',
+ }
+ } else if (state.mode === 'RACK') {
+ return {
+ mode: 'ROOM',
+ roomId: state.roomId,
+ }
+ } else if (state.mode === 'MACHINE') {
+ return {
+ mode: 'RACK',
+ roomId: state.roomId,
+ tileId: state.tileId,
+ }
+ } else {
+ return state
+ }
+ default:
+ return state
+ }
}