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authorGeorgios Andreadis <g.andreadis@student.tudelft.nl>2017-09-28 22:48:38 +0200
committerGeorgios Andreadis <g.andreadis@student.tudelft.nl>2017-09-28 22:48:38 +0200
commitbcf119f2c4ac587cc8263db8a9fc0581521fdec7 (patch)
treec7c78a13d575b8345d729bb5aa44022d7f0715d4 /src/components/app/map/groups
parentf29305d4c966af83a0a842f78dcb7adb7128b37c (diff)
Implement batch state adding
Also fixes the 'hidden states' bug.
Diffstat (limited to 'src/components/app/map/groups')
-rw-r--r--src/components/app/map/groups/RackGroup.js2
-rw-r--r--src/components/app/map/groups/TileGroup.js2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/components/app/map/groups/RackGroup.js b/src/components/app/map/groups/RackGroup.js
index 233d0c20..b31575a6 100644
--- a/src/components/app/map/groups/RackGroup.js
+++ b/src/components/app/map/groups/RackGroup.js
@@ -9,7 +9,7 @@ import TileObject from "../elements/TileObject";
const RackGroup = ({tile, inSimulation, rackLoad}) => {
let color = RACK_BACKGROUND_COLOR;
- if (inSimulation && rackLoad) {
+ if (inSimulation && rackLoad >= 0) {
color = convertLoadToSimulationColor(rackLoad);
}
diff --git a/src/components/app/map/groups/TileGroup.js b/src/components/app/map/groups/TileGroup.js
index c41e78a4..0cd4ea59 100644
--- a/src/components/app/map/groups/TileGroup.js
+++ b/src/components/app/map/groups/TileGroup.js
@@ -20,7 +20,7 @@ const TileGroup = ({tile, newTile, inSimulation, roomLoad, onClick}) => {
let color = ROOM_DEFAULT_COLOR;
if (newTile) {
color = ROOM_IN_CONSTRUCTION_COLOR;
- } else if (inSimulation && roomLoad) {
+ } else if (inSimulation && roomLoad >= 0) {
color = convertLoadToSimulationColor(roomLoad);
}