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| author | Fabian Mastenbroek <mail.fabianm@gmail.com> | 2021-04-25 16:01:14 +0200 |
|---|---|---|
| committer | Fabian Mastenbroek <mail.fabianm@gmail.com> | 2021-04-25 16:01:14 +0200 |
| commit | cd0b45627f0d8da8c8dc4edde223f3c36e9bcfbf (patch) | |
| tree | 6ae1681630a0e270c23804e6dbb3bd414ebe5d6e /opendc-web/opendc-web-ui/src/util/tile-calculations.js | |
| parent | 128a1db017545597a5c035b7960eb3fd36b5f987 (diff) | |
build: Migrate to flat project structure
This change updates the project structure to become flattened.
Previously, the simulator, frontend and API each lived into their own
directory.
With this change, all modules of the project live in the top-level
directory of the repository. This should improve discoverability of
modules of the project.
Diffstat (limited to 'opendc-web/opendc-web-ui/src/util/tile-calculations.js')
| -rw-r--r-- | opendc-web/opendc-web-ui/src/util/tile-calculations.js | 255 |
1 files changed, 255 insertions, 0 deletions
diff --git a/opendc-web/opendc-web-ui/src/util/tile-calculations.js b/opendc-web/opendc-web-ui/src/util/tile-calculations.js new file mode 100644 index 00000000..764ae6ac --- /dev/null +++ b/opendc-web/opendc-web-ui/src/util/tile-calculations.js @@ -0,0 +1,255 @@ +export function deriveWallLocations(tiles) { + const { verticalWalls, horizontalWalls } = getWallSegments(tiles) + return mergeWallSegments(verticalWalls, horizontalWalls) +} + +function getWallSegments(tiles) { + const verticalWalls = {} + const horizontalWalls = {} + + tiles.forEach((tile) => { + const x = tile.positionX, + y = tile.positionY + + for (let dX = -1; dX <= 1; dX++) { + for (let dY = -1; dY <= 1; dY++) { + if (Math.abs(dX) === Math.abs(dY)) { + continue + } + + let doInsert = true + for (let tileIndex in tiles) { + if (tiles[tileIndex].positionX === x + dX && tiles[tileIndex].positionY === y + dY) { + doInsert = false + break + } + } + if (!doInsert) { + continue + } + + if (dX === -1) { + if (verticalWalls[x] === undefined) { + verticalWalls[x] = [] + } + if (verticalWalls[x].indexOf(y) === -1) { + verticalWalls[x].push(y) + } + } else if (dX === 1) { + if (verticalWalls[x + 1] === undefined) { + verticalWalls[x + 1] = [] + } + if (verticalWalls[x + 1].indexOf(y) === -1) { + verticalWalls[x + 1].push(y) + } + } else if (dY === -1) { + if (horizontalWalls[y] === undefined) { + horizontalWalls[y] = [] + } + if (horizontalWalls[y].indexOf(x) === -1) { + horizontalWalls[y].push(x) + } + } else if (dY === 1) { + if (horizontalWalls[y + 1] === undefined) { + horizontalWalls[y + 1] = [] + } + if (horizontalWalls[y + 1].indexOf(x) === -1) { + horizontalWalls[y + 1].push(x) + } + } + } + } + }) + + return { verticalWalls, horizontalWalls } +} + +function mergeWallSegments(vertical, horizontal) { + const result = [] + const walls = [vertical, horizontal] + + for (let i = 0; i < 2; i++) { + const wallList = walls[i] + for (let a in wallList) { + a = parseInt(a, 10) + + wallList[a].sort((a, b) => { + return a - b + }) + + let startPos = wallList[a][0] + const isHorizontal = i === 1 + + if (wallList[a].length === 1) { + const startPosX = isHorizontal ? startPos : a + const startPosY = isHorizontal ? a : startPos + result.push({ + startPosX, + startPosY, + isHorizontal, + length: 1, + }) + } else { + let consecutiveCount = 1 + for (let b = 0; b < wallList[a].length - 1; b++) { + if (b + 1 === wallList[a].length - 1) { + if (wallList[a][b + 1] - wallList[a][b] > 1) { + const startPosX = isHorizontal ? startPos : a + const startPosY = isHorizontal ? a : startPos + result.push({ + startPosX, + startPosY, + isHorizontal, + length: consecutiveCount, + }) + consecutiveCount = 0 + startPos = wallList[a][b + 1] + } + const startPosX = isHorizontal ? startPos : a + const startPosY = isHorizontal ? a : startPos + result.push({ + startPosX, + startPosY, + isHorizontal, + length: consecutiveCount + 1, + }) + break + } else if (wallList[a][b + 1] - wallList[a][b] > 1) { + const startPosX = isHorizontal ? startPos : a + const startPosY = isHorizontal ? a : startPos + result.push({ + startPosX, + startPosY, + isHorizontal, + length: consecutiveCount, + }) + startPos = wallList[a][b + 1] + consecutiveCount = 0 + } + consecutiveCount++ + } + } + } + } + + return result +} + +export function deriveValidNextTilePositions(rooms, selectedTiles) { + const result = [], + newPosition = { x: 0, y: 0 } + let isSurroundingTile + + selectedTiles.forEach((tile) => { + const x = tile.positionX + const y = tile.positionY + result.push({ x, y }) + + for (let dX = -1; dX <= 1; dX++) { + for (let dY = -1; dY <= 1; dY++) { + if (Math.abs(dX) === Math.abs(dY)) { + continue + } + + newPosition.x = x + dX + newPosition.y = y + dY + + isSurroundingTile = true + for (let index in selectedTiles) { + if ( + selectedTiles[index].positionX === newPosition.x && + selectedTiles[index].positionY === newPosition.y + ) { + isSurroundingTile = false + break + } + } + + if (isSurroundingTile && findPositionInRooms(rooms, newPosition.x, newPosition.y) === -1) { + result.push({ x: newPosition.x, y: newPosition.y }) + } + } + } + }) + + return result +} + +export function findPositionInPositions(positions, positionX, positionY) { + for (let i = 0; i < positions.length; i++) { + const position = positions[i] + if (positionX === position.x && positionY === position.y) { + return i + } + } + + return -1 +} + +export function findPositionInRooms(rooms, positionX, positionY) { + for (let i = 0; i < rooms.length; i++) { + const room = rooms[i] + if (findPositionInTiles(room.tiles, positionX, positionY) !== -1) { + return i + } + } + + return -1 +} + +function findPositionInTiles(tiles, positionX, positionY) { + let index = -1 + + for (let i = 0; i < tiles.length; i++) { + const tile = tiles[i] + if (positionX === tile.positionX && positionY === tile.positionY) { + index = i + break + } + } + + return index +} + +export function findTileWithPosition(tiles, positionX, positionY) { + for (let i = 0; i < tiles.length; i++) { + if (tiles[i].positionX === positionX && tiles[i].positionY === positionY) { + return tiles[i] + } + } + + return null +} + +export function calculateRoomListBounds(rooms) { + const min = { x: Number.MAX_VALUE, y: Number.MAX_VALUE } + const max = { x: -1, y: -1 } + + rooms.forEach((room) => { + room.tiles.forEach((tile) => { + if (tile.positionX < min.x) { + min.x = tile.positionX + } + if (tile.positionY < min.y) { + min.y = tile.positionY + } + + if (tile.positionX > max.x) { + max.x = tile.positionX + } + if (tile.positionY > max.y) { + max.y = tile.positionY + } + }) + }) + + max.x++ + max.y++ + + const center = { + x: min.x + (max.x - min.x) / 2.0, + y: min.y + (max.y - min.y) / 2.0, + } + + return { min, center, max } +} |
