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authorFabian Mastenbroek <mail.fabianm@gmail.com>2021-05-16 17:07:58 +0200
committerFabian Mastenbroek <mail.fabianm@gmail.com>2021-05-17 17:06:50 +0200
commitd9e65dceb38cdb8dc4e464d388755f9456620566 (patch)
treedbc369de8c4a0effce95ca4a54ff6dbfad2b47f5 /opendc-web/opendc-web-ui/src/redux/reducers/interaction-level.js
parent1edbae1a0224e30bafb98638f419e1f967a9286f (diff)
ui: Restructure OpenDC frontend
This change updates the structure of the OpenDC frontend in order to improve the maintainability of the frontend.
Diffstat (limited to 'opendc-web/opendc-web-ui/src/redux/reducers/interaction-level.js')
-rw-r--r--opendc-web/opendc-web-ui/src/redux/reducers/interaction-level.js61
1 files changed, 61 insertions, 0 deletions
diff --git a/opendc-web/opendc-web-ui/src/redux/reducers/interaction-level.js b/opendc-web/opendc-web-ui/src/redux/reducers/interaction-level.js
new file mode 100644
index 00000000..eafcb269
--- /dev/null
+++ b/opendc-web/opendc-web-ui/src/redux/reducers/interaction-level.js
@@ -0,0 +1,61 @@
+import { OPEN_PORTFOLIO_SUCCEEDED } from '../actions/portfolios'
+import {
+ GO_DOWN_ONE_INTERACTION_LEVEL,
+ GO_FROM_BUILDING_TO_ROOM,
+ GO_FROM_RACK_TO_MACHINE,
+ GO_FROM_ROOM_TO_RACK,
+} from '../actions/interaction-level'
+import { OPEN_PROJECT_SUCCEEDED } from '../actions/projects'
+import { SET_CURRENT_TOPOLOGY } from '../actions/topology/building'
+import { OPEN_SCENARIO_SUCCEEDED } from '../actions/scenarios'
+
+export function interactionLevel(state = { mode: 'BUILDING' }, action) {
+ switch (action.type) {
+ case OPEN_PORTFOLIO_SUCCEEDED:
+ case OPEN_SCENARIO_SUCCEEDED:
+ case OPEN_PROJECT_SUCCEEDED:
+ case SET_CURRENT_TOPOLOGY:
+ return {
+ mode: 'BUILDING',
+ }
+ case GO_FROM_BUILDING_TO_ROOM:
+ return {
+ mode: 'ROOM',
+ roomId: action.roomId,
+ }
+ case GO_FROM_ROOM_TO_RACK:
+ return {
+ mode: 'RACK',
+ roomId: state.roomId,
+ tileId: action.tileId,
+ }
+ case GO_FROM_RACK_TO_MACHINE:
+ return {
+ mode: 'MACHINE',
+ roomId: state.roomId,
+ tileId: state.tileId,
+ position: action.position,
+ }
+ case GO_DOWN_ONE_INTERACTION_LEVEL:
+ if (state.mode === 'ROOM') {
+ return {
+ mode: 'BUILDING',
+ }
+ } else if (state.mode === 'RACK') {
+ return {
+ mode: 'ROOM',
+ roomId: state.roomId,
+ }
+ } else if (state.mode === 'MACHINE') {
+ return {
+ mode: 'RACK',
+ roomId: state.roomId,
+ tileId: state.tileId,
+ }
+ } else {
+ return state
+ }
+ default:
+ return state
+ }
+}