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| author | Fabian Mastenbroek <mail.fabianm@gmail.com> | 2021-07-08 13:15:28 +0200 |
|---|---|---|
| committer | Fabian Mastenbroek <mail.fabianm@gmail.com> | 2021-07-08 13:20:27 +0200 |
| commit | 29196842447d841d2e21462adcfc8c2ed1d851ad (patch) | |
| tree | df2945e6a9f7ec2d32acf9c9c7bcf8e8b4a322d6 /opendc-web/opendc-web-ui/src/redux/actions/topology/building.js | |
| parent | 1157cc3c56c0f8d36be277bd1ea633f03dd7abbf (diff) | |
ui: Simplify normalization of topology
This change updates the OpenDC frontend to use the normalizr library for
normalizing the user topology.
Diffstat (limited to 'opendc-web/opendc-web-ui/src/redux/actions/topology/building.js')
| -rw-r--r-- | opendc-web/opendc-web-ui/src/redux/actions/topology/building.js | 13 |
1 files changed, 5 insertions, 8 deletions
diff --git a/opendc-web/opendc-web-ui/src/redux/actions/topology/building.js b/opendc-web/opendc-web-ui/src/redux/actions/topology/building.js index 72deda6f..f1a7d569 100644 --- a/opendc-web/opendc-web-ui/src/redux/actions/topology/building.js +++ b/opendc-web/opendc-web-ui/src/redux/actions/topology/building.js @@ -32,7 +32,7 @@ export function startNewRoomConstructionSucceeded(roomId) { export function finishNewRoomConstruction() { return (dispatch, getState) => { const { objects, construction } = getState() - if (objects.room[construction.currentRoomInConstruction].tileIds.length === 0) { + if (objects.room[construction.currentRoomInConstruction].tiles.length === 0) { dispatch(cancelNewRoomConstruction()) return } @@ -75,13 +75,10 @@ export function toggleTileAtLocation(positionX, positionY) { return (dispatch, getState) => { const { objects, construction } = getState() - const tileIds = objects.room[construction.currentRoomInConstruction].tileIds - for (let index in tileIds) { - if ( - objects.tile[tileIds[index]].positionX === positionX && - objects.tile[tileIds[index]].positionY === positionY - ) { - dispatch(deleteTile(tileIds[index])) + const tileIds = objects.room[construction.currentRoomInConstruction].tiles + for (const tileId of tileIds) { + if (objects.tile[tileId].positionX === positionX && objects.tile[tileId].positionY === positionY) { + dispatch(deleteTile(tileId)) return } } |
