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| author | Fabian Mastenbroek <mail.fabianm@gmail.com> | 2021-04-25 16:01:14 +0200 |
|---|---|---|
| committer | Fabian Mastenbroek <mail.fabianm@gmail.com> | 2021-04-25 16:01:14 +0200 |
| commit | cd0b45627f0d8da8c8dc4edde223f3c36e9bcfbf (patch) | |
| tree | 6ae1681630a0e270c23804e6dbb3bd414ebe5d6e /opendc-web/opendc-web-ui/src/reducers/interaction-level.js | |
| parent | 128a1db017545597a5c035b7960eb3fd36b5f987 (diff) | |
build: Migrate to flat project structure
This change updates the project structure to become flattened.
Previously, the simulator, frontend and API each lived into their own
directory.
With this change, all modules of the project live in the top-level
directory of the repository. This should improve discoverability of
modules of the project.
Diffstat (limited to 'opendc-web/opendc-web-ui/src/reducers/interaction-level.js')
| -rw-r--r-- | opendc-web/opendc-web-ui/src/reducers/interaction-level.js | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/opendc-web/opendc-web-ui/src/reducers/interaction-level.js b/opendc-web/opendc-web-ui/src/reducers/interaction-level.js new file mode 100644 index 00000000..eafcb269 --- /dev/null +++ b/opendc-web/opendc-web-ui/src/reducers/interaction-level.js @@ -0,0 +1,61 @@ +import { OPEN_PORTFOLIO_SUCCEEDED } from '../actions/portfolios' +import { + GO_DOWN_ONE_INTERACTION_LEVEL, + GO_FROM_BUILDING_TO_ROOM, + GO_FROM_RACK_TO_MACHINE, + GO_FROM_ROOM_TO_RACK, +} from '../actions/interaction-level' +import { OPEN_PROJECT_SUCCEEDED } from '../actions/projects' +import { SET_CURRENT_TOPOLOGY } from '../actions/topology/building' +import { OPEN_SCENARIO_SUCCEEDED } from '../actions/scenarios' + +export function interactionLevel(state = { mode: 'BUILDING' }, action) { + switch (action.type) { + case OPEN_PORTFOLIO_SUCCEEDED: + case OPEN_SCENARIO_SUCCEEDED: + case OPEN_PROJECT_SUCCEEDED: + case SET_CURRENT_TOPOLOGY: + return { + mode: 'BUILDING', + } + case GO_FROM_BUILDING_TO_ROOM: + return { + mode: 'ROOM', + roomId: action.roomId, + } + case GO_FROM_ROOM_TO_RACK: + return { + mode: 'RACK', + roomId: state.roomId, + tileId: action.tileId, + } + case GO_FROM_RACK_TO_MACHINE: + return { + mode: 'MACHINE', + roomId: state.roomId, + tileId: state.tileId, + position: action.position, + } + case GO_DOWN_ONE_INTERACTION_LEVEL: + if (state.mode === 'ROOM') { + return { + mode: 'BUILDING', + } + } else if (state.mode === 'RACK') { + return { + mode: 'ROOM', + roomId: state.roomId, + } + } else if (state.mode === 'MACHINE') { + return { + mode: 'RACK', + roomId: state.roomId, + tileId: state.tileId, + } + } else { + return state + } + default: + return state + } +} |
