diff options
| author | Fabian Mastenbroek <mail.fabianm@gmail.com> | 2021-10-25 14:53:54 +0200 |
|---|---|---|
| committer | Fabian Mastenbroek <mail.fabianm@gmail.com> | 2021-10-25 14:53:54 +0200 |
| commit | aa9b32f8cd1467e9718959f400f6777e5d71737d (patch) | |
| tree | b88bbede15108c6855d7f94ded4c7054df186a72 /opendc-web/opendc-web-ui/src/components/topologies/map/groups/RoomGroup.js | |
| parent | eb0e0a3bc557c05a70eead388797ab850ea87366 (diff) | |
| parent | b7a71e5b4aa77b41ef41deec2ace42b67a5a13a7 (diff) | |
merge: Integrate v2.1 progress into public repository
This pull request integrates the changes planned for the v2.1 release of
OpenDC into the public Github repository in order to sync the progress
of both repositories.
Diffstat (limited to 'opendc-web/opendc-web-ui/src/components/topologies/map/groups/RoomGroup.js')
| -rw-r--r-- | opendc-web/opendc-web-ui/src/components/topologies/map/groups/RoomGroup.js | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/opendc-web/opendc-web-ui/src/components/topologies/map/groups/RoomGroup.js b/opendc-web/opendc-web-ui/src/components/topologies/map/groups/RoomGroup.js new file mode 100644 index 00000000..a42e7bb7 --- /dev/null +++ b/opendc-web/opendc-web-ui/src/components/topologies/map/groups/RoomGroup.js @@ -0,0 +1,52 @@ +import PropTypes from 'prop-types' +import React from 'react' +import { Group } from 'react-konva' +import { InteractionLevel, Room } from '../../../../shapes' +import GrayContainer from '../GrayContainer' +import TileContainer from '../TileContainer' +import WallContainer from '../WallContainer' + +function RoomGroup({ room, interactionLevel, currentRoomInConstruction, onClick }) { + if (currentRoomInConstruction === room._id) { + return ( + <Group onClick={onClick}> + {room.tiles.map((tileId) => ( + <TileContainer key={tileId} tileId={tileId} newTile={true} /> + ))} + </Group> + ) + } + + return ( + <Group onClick={onClick}> + {(() => { + if ( + (interactionLevel.mode === 'RACK' || interactionLevel.mode === 'MACHINE') && + interactionLevel.roomId === room._id + ) { + return [ + room.tiles + .filter((tileId) => tileId !== interactionLevel.tileId) + .map((tileId) => <TileContainer key={tileId} tileId={tileId} />), + <GrayContainer key={-1} />, + room.tiles + .filter((tileId) => tileId === interactionLevel.tileId) + .map((tileId) => <TileContainer key={tileId} tileId={tileId} />), + ] + } else { + return room.tiles.map((tileId) => <TileContainer key={tileId} tileId={tileId} />) + } + })()} + <WallContainer roomId={room._id} /> + </Group> + ) +} + +RoomGroup.propTypes = { + room: Room, + interactionLevel: InteractionLevel, + currentRoomInConstruction: PropTypes.string, + onClick: PropTypes.func, +} + +export default RoomGroup |
