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| author | Fabian Mastenbroek <mail.fabianm@gmail.com> | 2021-07-20 10:51:39 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-07-20 10:51:39 +0200 |
| commit | 51c759e74b088d405b63fdb3e374822308d21366 (patch) | |
| tree | 3094cb874872d932d278d98d60f79902bf08b1a0 /opendc-web/opendc-web-ui/src/components/topologies/map/groups/RoomGroup.js | |
| parent | db1d2c2f8c18850dedf34b5d690b6cd6a1d1f6b5 (diff) | |
| parent | 28d6d13844db28745bc2813e87a367131f862070 (diff) | |
merge: Address technical dept in topology view (#162)
This pull request aims to address some of the technical debt in the topology
view of the OpenDC frontend.
* Add support for panning of the datacenter topology
* Isolate world coordinate space (world objects do not depend on camera scale or position)
* Split transpiled modules into a separate chunk to reduce deduplication
* Encode state in topology actions to reduce global state
* Restructure components per page
* Enable more ESLint rules through `eslint:recommended` ruleset
* Move page components in separate files.
Diffstat (limited to 'opendc-web/opendc-web-ui/src/components/topologies/map/groups/RoomGroup.js')
| -rw-r--r-- | opendc-web/opendc-web-ui/src/components/topologies/map/groups/RoomGroup.js | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/opendc-web/opendc-web-ui/src/components/topologies/map/groups/RoomGroup.js b/opendc-web/opendc-web-ui/src/components/topologies/map/groups/RoomGroup.js new file mode 100644 index 00000000..a42e7bb7 --- /dev/null +++ b/opendc-web/opendc-web-ui/src/components/topologies/map/groups/RoomGroup.js @@ -0,0 +1,52 @@ +import PropTypes from 'prop-types' +import React from 'react' +import { Group } from 'react-konva' +import { InteractionLevel, Room } from '../../../../shapes' +import GrayContainer from '../GrayContainer' +import TileContainer from '../TileContainer' +import WallContainer from '../WallContainer' + +function RoomGroup({ room, interactionLevel, currentRoomInConstruction, onClick }) { + if (currentRoomInConstruction === room._id) { + return ( + <Group onClick={onClick}> + {room.tiles.map((tileId) => ( + <TileContainer key={tileId} tileId={tileId} newTile={true} /> + ))} + </Group> + ) + } + + return ( + <Group onClick={onClick}> + {(() => { + if ( + (interactionLevel.mode === 'RACK' || interactionLevel.mode === 'MACHINE') && + interactionLevel.roomId === room._id + ) { + return [ + room.tiles + .filter((tileId) => tileId !== interactionLevel.tileId) + .map((tileId) => <TileContainer key={tileId} tileId={tileId} />), + <GrayContainer key={-1} />, + room.tiles + .filter((tileId) => tileId === interactionLevel.tileId) + .map((tileId) => <TileContainer key={tileId} tileId={tileId} />), + ] + } else { + return room.tiles.map((tileId) => <TileContainer key={tileId} tileId={tileId} />) + } + })()} + <WallContainer roomId={room._id} /> + </Group> + ) +} + +RoomGroup.propTypes = { + room: Room, + interactionLevel: InteractionLevel, + currentRoomInConstruction: PropTypes.string, + onClick: PropTypes.func, +} + +export default RoomGroup |
