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| author | Fabian Mastenbroek <mail.fabianm@gmail.com> | 2021-07-20 10:51:39 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-07-20 10:51:39 +0200 |
| commit | 51c759e74b088d405b63fdb3e374822308d21366 (patch) | |
| tree | 3094cb874872d932d278d98d60f79902bf08b1a0 /opendc-web/opendc-web-ui/src/components/topologies/map/elements/WallSegment.js | |
| parent | db1d2c2f8c18850dedf34b5d690b6cd6a1d1f6b5 (diff) | |
| parent | 28d6d13844db28745bc2813e87a367131f862070 (diff) | |
merge: Address technical dept in topology view (#162)
This pull request aims to address some of the technical debt in the topology
view of the OpenDC frontend.
* Add support for panning of the datacenter topology
* Isolate world coordinate space (world objects do not depend on camera scale or position)
* Split transpiled modules into a separate chunk to reduce deduplication
* Encode state in topology actions to reduce global state
* Restructure components per page
* Enable more ESLint rules through `eslint:recommended` ruleset
* Move page components in separate files.
Diffstat (limited to 'opendc-web/opendc-web-ui/src/components/topologies/map/elements/WallSegment.js')
| -rw-r--r-- | opendc-web/opendc-web-ui/src/components/topologies/map/elements/WallSegment.js | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/opendc-web/opendc-web-ui/src/components/topologies/map/elements/WallSegment.js b/opendc-web/opendc-web-ui/src/components/topologies/map/elements/WallSegment.js new file mode 100644 index 00000000..4f18813e --- /dev/null +++ b/opendc-web/opendc-web-ui/src/components/topologies/map/elements/WallSegment.js @@ -0,0 +1,32 @@ +import React from 'react' +import { Line } from 'react-konva' +import { WallSegment as WallSegmentShape } from '../../../../shapes' +import { WALL_COLOR } from '../../../../util/colors' +import { TILE_SIZE_IN_PIXELS, WALL_WIDTH_IN_PIXELS } from '../MapConstants' + +function WallSegment({ wallSegment }) { + let points + if (wallSegment.isHorizontal) { + points = [ + wallSegment.startPosX * TILE_SIZE_IN_PIXELS, + wallSegment.startPosY * TILE_SIZE_IN_PIXELS, + (wallSegment.startPosX + wallSegment.length) * TILE_SIZE_IN_PIXELS, + wallSegment.startPosY * TILE_SIZE_IN_PIXELS, + ] + } else { + points = [ + wallSegment.startPosX * TILE_SIZE_IN_PIXELS, + wallSegment.startPosY * TILE_SIZE_IN_PIXELS, + wallSegment.startPosX * TILE_SIZE_IN_PIXELS, + (wallSegment.startPosY + wallSegment.length) * TILE_SIZE_IN_PIXELS, + ] + } + + return <Line points={points} lineCap="round" stroke={WALL_COLOR} strokeWidth={WALL_WIDTH_IN_PIXELS} /> +} + +WallSegment.propTypes = { + wallSegment: WallSegmentShape, +} + +export default WallSegment |
