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authorFabian Mastenbroek <mail.fabianm@gmail.com>2021-07-20 10:51:39 +0200
committerGitHub <noreply@github.com>2021-07-20 10:51:39 +0200
commit51c759e74b088d405b63fdb3e374822308d21366 (patch)
tree3094cb874872d932d278d98d60f79902bf08b1a0 /opendc-web/opendc-web-ui/src/components/topologies/map/elements/TileObject.js
parentdb1d2c2f8c18850dedf34b5d690b6cd6a1d1f6b5 (diff)
parent28d6d13844db28745bc2813e87a367131f862070 (diff)
merge: Address technical dept in topology view (#162)
This pull request aims to address some of the technical debt in the topology view of the OpenDC frontend. * Add support for panning of the datacenter topology * Isolate world coordinate space (world objects do not depend on camera scale or position) * Split transpiled modules into a separate chunk to reduce deduplication * Encode state in topology actions to reduce global state * Restructure components per page * Enable more ESLint rules through `eslint:recommended` ruleset * Move page components in separate files.
Diffstat (limited to 'opendc-web/opendc-web-ui/src/components/topologies/map/elements/TileObject.js')
-rw-r--r--opendc-web/opendc-web-ui/src/components/topologies/map/elements/TileObject.js27
1 files changed, 27 insertions, 0 deletions
diff --git a/opendc-web/opendc-web-ui/src/components/topologies/map/elements/TileObject.js b/opendc-web/opendc-web-ui/src/components/topologies/map/elements/TileObject.js
new file mode 100644
index 00000000..3211f187
--- /dev/null
+++ b/opendc-web/opendc-web-ui/src/components/topologies/map/elements/TileObject.js
@@ -0,0 +1,27 @@
+import PropTypes from 'prop-types'
+import React from 'react'
+import { Rect } from 'react-konva'
+import { OBJECT_BORDER_COLOR } from '../../../../util/colors'
+import { OBJECT_BORDER_WIDTH_IN_PIXELS, OBJECT_MARGIN_IN_PIXELS, TILE_SIZE_IN_PIXELS } from '../MapConstants'
+
+function TileObject({ positionX, positionY, color }) {
+ return (
+ <Rect
+ x={positionX * TILE_SIZE_IN_PIXELS + OBJECT_MARGIN_IN_PIXELS}
+ y={positionY * TILE_SIZE_IN_PIXELS + OBJECT_MARGIN_IN_PIXELS}
+ width={TILE_SIZE_IN_PIXELS - OBJECT_MARGIN_IN_PIXELS * 2}
+ height={TILE_SIZE_IN_PIXELS - OBJECT_MARGIN_IN_PIXELS * 2}
+ fill={color}
+ stroke={OBJECT_BORDER_COLOR}
+ strokeWidth={OBJECT_BORDER_WIDTH_IN_PIXELS}
+ />
+ )
+}
+
+TileObject.propTypes = {
+ positionX: PropTypes.number.isRequired,
+ positionY: PropTypes.number.isRequired,
+ color: PropTypes.string.isRequired,
+}
+
+export default TileObject