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| author | Fabian Mastenbroek <mail.fabianm@gmail.com> | 2021-04-25 16:01:14 +0200 |
|---|---|---|
| committer | Fabian Mastenbroek <mail.fabianm@gmail.com> | 2021-04-25 16:01:14 +0200 |
| commit | cd0b45627f0d8da8c8dc4edde223f3c36e9bcfbf (patch) | |
| tree | 6ae1681630a0e270c23804e6dbb3bd414ebe5d6e /opendc-web/opendc-web-ui/src/components/app/map/groups/RoomGroup.js | |
| parent | 128a1db017545597a5c035b7960eb3fd36b5f987 (diff) | |
build: Migrate to flat project structure
This change updates the project structure to become flattened.
Previously, the simulator, frontend and API each lived into their own
directory.
With this change, all modules of the project live in the top-level
directory of the repository. This should improve discoverability of
modules of the project.
Diffstat (limited to 'opendc-web/opendc-web-ui/src/components/app/map/groups/RoomGroup.js')
| -rw-r--r-- | opendc-web/opendc-web-ui/src/components/app/map/groups/RoomGroup.js | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/opendc-web/opendc-web-ui/src/components/app/map/groups/RoomGroup.js b/opendc-web/opendc-web-ui/src/components/app/map/groups/RoomGroup.js new file mode 100644 index 00000000..1fd54687 --- /dev/null +++ b/opendc-web/opendc-web-ui/src/components/app/map/groups/RoomGroup.js @@ -0,0 +1,48 @@ +import React from 'react' +import { Group } from 'react-konva' +import GrayContainer from '../../../../containers/app/map/GrayContainer' +import TileContainer from '../../../../containers/app/map/TileContainer' +import WallContainer from '../../../../containers/app/map/WallContainer' +import Shapes from '../../../../shapes/index' + +const RoomGroup = ({ room, interactionLevel, currentRoomInConstruction, onClick }) => { + if (currentRoomInConstruction === room._id) { + return ( + <Group onClick={onClick}> + {room.tileIds.map((tileId) => ( + <TileContainer key={tileId} tileId={tileId} newTile={true} /> + ))} + </Group> + ) + } + + return ( + <Group onClick={onClick}> + {(() => { + if ( + (interactionLevel.mode === 'RACK' || interactionLevel.mode === 'MACHINE') && + interactionLevel.roomId === room._id + ) { + return [ + room.tileIds + .filter((tileId) => tileId !== interactionLevel.tileId) + .map((tileId) => <TileContainer key={tileId} tileId={tileId} />), + <GrayContainer key={-1} />, + room.tileIds + .filter((tileId) => tileId === interactionLevel.tileId) + .map((tileId) => <TileContainer key={tileId} tileId={tileId} />), + ] + } else { + return room.tileIds.map((tileId) => <TileContainer key={tileId} tileId={tileId} />) + } + })()} + <WallContainer roomId={room._id} /> + </Group> + ) +} + +RoomGroup.propTypes = { + room: Shapes.Room, +} + +export default RoomGroup |
