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authorFabian Mastenbroek <mail.fabianm@gmail.com>2021-04-25 21:53:42 +0200
committerGitHub <noreply@github.com>2021-04-25 21:53:42 +0200
commit128f76f7fd7c8abb41a3bbbd9f1980cbc20ae7a5 (patch)
treeadd513890005233a7784466797bfe6f5052e9eeb /opendc-web/opendc-web-ui/src/actions/topology/room.js
parent128a1db017545597a5c035b7960eb3fd36b5f987 (diff)
parent57b54b59ed74ec37338ae26b3864d051255aba49 (diff)
build: Flatten project structure
This change updates the project structure to become flattened. Previously, the simulator, frontend and API each lived into their own directory. With this change, all modules of the project live in the top-level directory of the repository.
Diffstat (limited to 'opendc-web/opendc-web-ui/src/actions/topology/room.js')
-rw-r--r--opendc-web/opendc-web-ui/src/actions/topology/room.js48
1 files changed, 48 insertions, 0 deletions
diff --git a/opendc-web/opendc-web-ui/src/actions/topology/room.js b/opendc-web/opendc-web-ui/src/actions/topology/room.js
new file mode 100644
index 00000000..52cba680
--- /dev/null
+++ b/opendc-web/opendc-web-ui/src/actions/topology/room.js
@@ -0,0 +1,48 @@
+import { findTileWithPosition } from '../../util/tile-calculations'
+
+export const EDIT_ROOM_NAME = 'EDIT_ROOM_NAME'
+export const DELETE_ROOM = 'DELETE_ROOM'
+export const START_RACK_CONSTRUCTION = 'START_RACK_CONSTRUCTION'
+export const STOP_RACK_CONSTRUCTION = 'STOP_RACK_CONSTRUCTION'
+export const ADD_RACK_TO_TILE = 'ADD_RACK_TO_TILE'
+
+export function editRoomName(name) {
+ return {
+ type: EDIT_ROOM_NAME,
+ name,
+ }
+}
+
+export function startRackConstruction() {
+ return {
+ type: START_RACK_CONSTRUCTION,
+ }
+}
+
+export function stopRackConstruction() {
+ return {
+ type: STOP_RACK_CONSTRUCTION,
+ }
+}
+
+export function addRackToTile(positionX, positionY) {
+ return (dispatch, getState) => {
+ const { objects, interactionLevel } = getState()
+ const currentRoom = objects.room[interactionLevel.roomId]
+ const tiles = currentRoom.tileIds.map((tileId) => objects.tile[tileId])
+ const tile = findTileWithPosition(tiles, positionX, positionY)
+
+ if (tile !== null) {
+ dispatch({
+ type: ADD_RACK_TO_TILE,
+ tileId: tile._id,
+ })
+ }
+ }
+}
+
+export function deleteRoom() {
+ return {
+ type: DELETE_ROOM,
+ }
+}