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authorFabian Mastenbroek <mail.fabianm@gmail.com>2017-07-09 23:48:06 +0200
committerFabian Mastenbroek <mail.fabianm@gmail.com>2017-07-09 23:48:06 +0200
commitc94d0c347fdbd8acc774df4ac17617a3f63e4507 (patch)
tree4b825dc642cb6eb9a060e54bf8d69288fbee4904 /Simulator/include/modeling/Room.h
parentbc4c41e21a64b444bdbab3b6d1d407fd5d919419 (diff)
Delete old codebase
This change removes version 1 of the OpenDC simulator codebase as it will be replaced by a complete rewrite in the Kotlin language.
Diffstat (limited to 'Simulator/include/modeling/Room.h')
-rw-r--r--Simulator/include/modeling/Room.h52
1 files changed, 0 insertions, 52 deletions
diff --git a/Simulator/include/modeling/Room.h b/Simulator/include/modeling/Room.h
deleted file mode 100644
index a57b045e..00000000
--- a/Simulator/include/modeling/Room.h
+++ /dev/null
@@ -1,52 +0,0 @@
-#pragma once
-#include "modeling/Rack.h"
-#include "modeling/TypeIndex.h"
-
-#include <vector>
-
-namespace Modeling
-{
- /*
- The Room class models the rooms that can be created in the simulation. It contains a list of all entities in the room.
- */
- template<typename ...EntityTypes>
- class Room
- {
- //static_assert(std::is_base_of<Entity, EntityTypes>..., "Each type must be derived from Entity!");
- public:
- /*
- Initializes the room with the given name.
- */
- explicit Room(int id) : id(id) {}
-
- /*
- Adds the entity to the list of entities in this room.
- */
- template<typename EntityType>
- void addEntity(EntityType& e)
- {
- std::get<indexOfType<EntityType, EntityTypes...>::value>(entities).push_back(e);
- }
-
- /*
- Returns all entities of the given type.
- */
- template<typename EntityType>
- std::vector<EntityType>& getEntitiesOfType()
- {
- return std::get<indexOfType<EntityType, EntityTypes...>::value>(entities);
- }
-
- // The id of this room corresponding to its id in the database.
- const int id;
-
- private:
- // A vector for each type of entity
- std::tuple<std::vector<EntityTypes>...> entities;
- };
-
- using ServerRoom = Room<Modeling::Rack>;
- using Hallway = Room<>;
- using PowerRoom = Room<>;
-
-}