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/*
* Copyright (c) 2021 AtLarge Research
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
import { CPU_UNITS, GPU_UNITS, MEMORY_UNITS, STORAGE_UNITS } from '../../../util/unit-specifications'
import { STORE_TOPOLOGY } from '../../actions/topology'
import { ADD_RACK_TO_TILE } from '../../actions/topology/room'
import machine from './machine'
import rack from './rack'
import room from './room'
import tile from './tile'
import topology from './topology'
function unitReducer(defaultUnits, entityType) {
return (state = defaultUnits, action) => {
if (action.type === STORE_TOPOLOGY) {
return { ...defaultUnits, ...((action.entities && action.entities[entityType]) || {}) }
} else if (action.type === ADD_RACK_TO_TILE) {
return { ...state, ...((action.entities && action.entities[entityType]) || {}) }
}
return state
}
}
const cpus = unitReducer(CPU_UNITS, 'cpus')
const gpus = unitReducer(GPU_UNITS, 'gpus')
const memories = unitReducer(MEMORY_UNITS, 'memories')
const storages = unitReducer(STORAGE_UNITS, 'storages')
function objects(state = {}, action) {
return {
cpus: cpus(state.cpus, action),
gpus: gpus(state.gpus, action),
memories: memories(state.memories, action),
storages: storages(state.storages, action),
machines: machine(state.machines, action, state),
racks: rack(state.racks, action, state),
tiles: tile(state.tiles, action),
rooms: room(state.rooms, action, state),
root: topology(state.root, action, state),
}
}
export default objects
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