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import { v4 as uuid } from 'uuid'
import { normalize } from 'normalizr'
import { Rack as RackSchema } from '../../../util/topology-schema'
import {
DEFAULT_RACK_SLOT_CAPACITY,
DEFAULT_RACK_POWER_CAPACITY,
} from '../../../components/topologies/map/MapConstants'
import { findTileWithPosition } from '../../../util/tile-calculations'
export const ADD_ROOM = 'ADD_ROOM'
export const EDIT_ROOM_NAME = 'EDIT_ROOM_NAME'
export const DELETE_ROOM = 'DELETE_ROOM'
export const START_RACK_CONSTRUCTION = 'START_RACK_CONSTRUCTION'
export const STOP_RACK_CONSTRUCTION = 'STOP_RACK_CONSTRUCTION'
export const ADD_RACK_TO_TILE = 'ADD_RACK_TO_TILE'
export function addRoom(topologyId, room) {
return {
type: ADD_ROOM,
room: {
id: uuid(),
topologyId,
...room,
},
}
}
export function editRoomName(roomId, name) {
return {
type: EDIT_ROOM_NAME,
name,
roomId,
}
}
export function startRackConstruction(rackPrefab) {
return {
type: START_RACK_CONSTRUCTION,
rackPrefab,
}
}
export function stopRackConstruction() {
return {
type: STOP_RACK_CONSTRUCTION,
}
}
export function addRackToTile(positionX, positionY) {
return (dispatch, getState) => {
const { topology, interactionLevel, construction } = getState()
const currentRoom = topology.rooms[interactionLevel.roomId]
const tiles = currentRoom.tiles.map((tileId) => topology.tiles[tileId])
const tile = findTileWithPosition(tiles, positionX, positionY)
if (tile !== null) {
const prefab = construction.currentRackPrefab
const rackId = uuid()
const rack = prefab
? {
...prefab.rack,
id: rackId,
machines: (prefab.rack.machines || []).map((m) => ({ ...m, id: uuid(), rackId })),
}
: {
id: rackId,
name: 'Rack',
capacity: DEFAULT_RACK_SLOT_CAPACITY,
powerCapacityW: DEFAULT_RACK_POWER_CAPACITY,
machines: [],
}
const { entities, result: normalizedRackId } = normalize(rack, RackSchema)
dispatch({
type: ADD_RACK_TO_TILE,
tileId: tile.id,
rack: entities.racks[normalizedRackId],
entities,
})
}
}
}
export function deleteRoom(roomId) {
return {
type: DELETE_ROOM,
roomId,
}
}
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