From 0ffde21b0337c606e2d0ece5bd5434a930a87dcd Mon Sep 17 00:00:00 2001 From: vincent van beek Date: Thu, 26 Mar 2026 14:02:54 +0100 Subject: Use Quarkus Quinoa for serving web UI (#391) * refactor(web): Migrate to Quarkus 3 This commit updates the OpenDC web server to use Quarkus 3, which changes annotations to use the Jakarta namespace for annotations. * refactor(web): Configure runtime variables for web UI This commit updates the web UI to propagate runtime variables via the next-runtime-env package. Before, we would need to replace the variables in the generated sources by Next.js, next-runtime-env works by loading a JavaScript file when opening the OpenDC web UI which contains the configuration of the web app. * refactor(web): Migrate to Quarkus Quinoa This commit updates the OpenDC web server to make use of Quarkus Quinoa for serving the web UI. This allows us to deprecate the complex Quarkus extension for serving the web UI. * refactor(web): Move web UI into Quarkus web app This commit moves the web UI into the Quarkus web server module to ensure we follow Quarkus Quinoa's conventions. * refactor(web): Merge Quarkus extension into single module This commit merges the existing Quarkus extensions into a single module to prevent build complexity. * refactor(web): Migrate web proto to Java This commit migrates the web protocol to Java and removes the dependency on Jandex Gradle. * refactor(web): Migrate to Quarkus 3 This commit updates the OpenDC web server to use Quarkus 3, which changes annotations to use the Jakarta namespace for annotations. * enable DB schema migration on DEV server * webui is not needed anymore * remove MAINTAINERS is depricated * fix quarkus.quinoa properties * revert properties change, install npm in docker image to allow building the frontend * pin postgres version, this is a best practice. Fix some properties the old ones are depricated. Added properties for local testing * fix build error * :opendc-web:opendc-web-proto:spotlessApply * fix database schema --------- Co-authored-by: Fabian Mastenbroek --- .../opendc-web-ui/src/util/tile-calculations.js | 255 --------------------- 1 file changed, 255 deletions(-) delete mode 100644 opendc-web/opendc-web-ui/src/util/tile-calculations.js (limited to 'opendc-web/opendc-web-ui/src/util/tile-calculations.js') diff --git a/opendc-web/opendc-web-ui/src/util/tile-calculations.js b/opendc-web/opendc-web-ui/src/util/tile-calculations.js deleted file mode 100644 index 374ca48c..00000000 --- a/opendc-web/opendc-web-ui/src/util/tile-calculations.js +++ /dev/null @@ -1,255 +0,0 @@ -export function deriveWallLocations(tiles) { - const { verticalWalls, horizontalWalls } = getWallSegments(tiles) - return mergeWallSegments(verticalWalls, horizontalWalls) -} - -function getWallSegments(tiles) { - const verticalWalls = {} - const horizontalWalls = {} - - tiles.forEach((tile) => { - const x = tile.positionX, - y = tile.positionY - - for (let dX = -1; dX <= 1; dX++) { - for (let dY = -1; dY <= 1; dY++) { - if (Math.abs(dX) === Math.abs(dY)) { - continue - } - - let doInsert = true - for (const tile of tiles) { - if (tile.positionX === x + dX && tile.positionY === y + dY) { - doInsert = false - break - } - } - if (!doInsert) { - continue - } - - if (dX === -1) { - if (verticalWalls[x] === undefined) { - verticalWalls[x] = [] - } - if (verticalWalls[x].indexOf(y) === -1) { - verticalWalls[x].push(y) - } - } else if (dX === 1) { - if (verticalWalls[x + 1] === undefined) { - verticalWalls[x + 1] = [] - } - if (verticalWalls[x + 1].indexOf(y) === -1) { - verticalWalls[x + 1].push(y) - } - } else if (dY === -1) { - if (horizontalWalls[y] === undefined) { - horizontalWalls[y] = [] - } - if (horizontalWalls[y].indexOf(x) === -1) { - horizontalWalls[y].push(x) - } - } else if (dY === 1) { - if (horizontalWalls[y + 1] === undefined) { - horizontalWalls[y + 1] = [] - } - if (horizontalWalls[y + 1].indexOf(x) === -1) { - horizontalWalls[y + 1].push(x) - } - } - } - } - }) - - return { verticalWalls, horizontalWalls } -} - -function mergeWallSegments(vertical, horizontal) { - const result = [] - const walls = [vertical, horizontal] - - for (let i = 0; i < 2; i++) { - const wallList = walls[i] - for (let a in wallList) { - a = parseInt(a, 10) - - wallList[a].sort((a, b) => { - return a - b - }) - - let startPos = wallList[a][0] - const isHorizontal = i === 1 - - if (wallList[a].length === 1) { - const startPosX = isHorizontal ? startPos : a - const startPosY = isHorizontal ? a : startPos - result.push({ - startPosX, - startPosY, - isHorizontal, - length: 1, - }) - } else { - let consecutiveCount = 1 - for (let b = 0; b < wallList[a].length - 1; b++) { - if (b + 1 === wallList[a].length - 1) { - if (wallList[a][b + 1] - wallList[a][b] > 1) { - const startPosX = isHorizontal ? startPos : a - const startPosY = isHorizontal ? a : startPos - result.push({ - startPosX, - startPosY, - isHorizontal, - length: consecutiveCount, - }) - consecutiveCount = 0 - startPos = wallList[a][b + 1] - } - const startPosX = isHorizontal ? startPos : a - const startPosY = isHorizontal ? a : startPos - result.push({ - startPosX, - startPosY, - isHorizontal, - length: consecutiveCount + 1, - }) - break - } else if (wallList[a][b + 1] - wallList[a][b] > 1) { - const startPosX = isHorizontal ? startPos : a - const startPosY = isHorizontal ? a : startPos - result.push({ - startPosX, - startPosY, - isHorizontal, - length: consecutiveCount, - }) - startPos = wallList[a][b + 1] - consecutiveCount = 0 - } - consecutiveCount++ - } - } - } - } - - return result -} - -export function deriveValidNextTilePositions(rooms, selectedTiles) { - const result = [], - newPosition = { x: 0, y: 0 } - let isSurroundingTile - - selectedTiles.forEach((tile) => { - const x = tile.positionX - const y = tile.positionY - result.push({ x, y }) - - for (let dX = -1; dX <= 1; dX++) { - for (let dY = -1; dY <= 1; dY++) { - if (Math.abs(dX) === Math.abs(dY)) { - continue - } - - newPosition.x = x + dX - newPosition.y = y + dY - - isSurroundingTile = true - for (let index in selectedTiles) { - if ( - selectedTiles[index].positionX === newPosition.x && - selectedTiles[index].positionY === newPosition.y - ) { - isSurroundingTile = false - break - } - } - - if (isSurroundingTile && findPositionInRooms(rooms, newPosition.x, newPosition.y) === -1) { - result.push({ x: newPosition.x, y: newPosition.y }) - } - } - } - }) - - return result -} - -export function findPositionInPositions(positions, positionX, positionY) { - for (let i = 0; i < positions.length; i++) { - const position = positions[i] - if (positionX === position.x && positionY === position.y) { - return i - } - } - - return -1 -} - -export function findPositionInRooms(rooms, positionX, positionY) { - for (let i = 0; i < rooms.length; i++) { - const room = rooms[i] - if (findPositionInTiles(room.tiles, positionX, positionY) !== -1) { - return i - } - } - - return -1 -} - -function findPositionInTiles(tiles, positionX, positionY) { - let index = -1 - - for (let i = 0; i < tiles.length; i++) { - const tile = tiles[i] - if (positionX === tile.positionX && positionY === tile.positionY) { - index = i - break - } - } - - return index -} - -export function findTileWithPosition(tiles, positionX, positionY) { - for (let i = 0; i < tiles.length; i++) { - if (tiles[i].positionX === positionX && tiles[i].positionY === positionY) { - return tiles[i] - } - } - - return null -} - -export function calculateRoomListBounds(rooms) { - const min = { x: Number.MAX_VALUE, y: Number.MAX_VALUE } - const max = { x: -1, y: -1 } - - rooms.forEach((room) => { - room.tiles.forEach((tile) => { - if (tile.positionX < min.x) { - min.x = tile.positionX - } - if (tile.positionY < min.y) { - min.y = tile.positionY - } - - if (tile.positionX > max.x) { - max.x = tile.positionX - } - if (tile.positionY > max.y) { - max.y = tile.positionY - } - }) - }) - - max.x++ - max.y++ - - const center = { - x: min.x + (max.x - min.x) / 2.0, - y: min.y + (max.y - min.y) / 2.0, - } - - return { min, center, max } -} -- cgit v1.2.3