/* * Copyright (c) 2021 AtLarge Research * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ import produce from 'immer' import { STORE_TOPOLOGY } from '../../actions/topology' import { ADD_TILE, DELETE_TILE } from '../../actions/topology/building' import { DELETE_ROOM, EDIT_ROOM_NAME, ADD_ROOM } from '../../actions/topology/room' function room(state = {}, action, { tiles }) { switch (action.type) { case STORE_TOPOLOGY: return action.entities.rooms || {} case ADD_ROOM: return produce(state, (draft) => { const { room } = action draft[room.id] = room }) case DELETE_ROOM: return produce(state, (draft) => { const { roomId } = action delete draft[roomId] }) case EDIT_ROOM_NAME: return produce(state, (draft) => { const { roomId, name } = action draft[roomId].name = name }) case ADD_TILE: return produce(state, (draft) => { const { tile } = action draft[tile.roomId].tiles.push(tile.id) }) case DELETE_TILE: return produce(state, (draft) => { const { tileId } = action const tile = tiles[tileId] const room = draft[tile.roomId] const index = room.tiles.indexOf(tileId) room.tiles.splice(index, 1) }) default: return state } } export default room