import { connect } from 'react-redux' import { goFromRoomToRack } from '../../../actions/interaction-level' import TileGroup from '../../../components/app/map/groups/TileGroup' import { getStateLoad } from '../../../util/simulation-load' const mapStateToProps = (state, ownProps) => { const tile = state.objects.tile[ownProps.tileId] const inSimulation = state.currentExperimentId !== -1 let roomLoad = undefined if (inSimulation) { if ( state.states.room[state.currentTick] && state.states.room[state.currentTick][tile.roomId] ) { roomLoad = getStateLoad( state.loadMetric, state.states.room[state.currentTick][tile.roomId], ) } } return { interactionLevel: state.interactionLevel, tile, inSimulation, roomLoad, } } const mapDispatchToProps = dispatch => { return { onClick: tile => { if (tile.objectType) { dispatch(goFromRoomToRack(tile.id)) } }, } } const TileContainer = connect(mapStateToProps, mapDispatchToProps)(TileGroup) export default TileContainer