import React from 'react'
import { Group } from 'react-konva'
import GrayContainer from '../../../../containers/app/map/GrayContainer'
import TileContainer from '../../../../containers/app/map/TileContainer'
import WallContainer from '../../../../containers/app/map/WallContainer'
import Shapes from '../../../../shapes/index'
const RoomGroup = ({
room,
interactionLevel,
currentRoomInConstruction,
onClick,
}) => {
if (currentRoomInConstruction === room._id) {
return (
{room.tileIds.map(tileId => (
))}
)
}
return (
{(() => {
if (
(interactionLevel.mode === 'RACK' ||
interactionLevel.mode === 'MACHINE') &&
interactionLevel.roomId === room._id
) {
return [
room.tileIds
.filter(tileId => tileId !== interactionLevel.tileId)
.map(tileId => ),
,
room.tileIds
.filter(tileId => tileId === interactionLevel.tileId)
.map(tileId => ),
]
} else {
return room.tileIds.map(tileId => (
))
}
})()}
)
}
RoomGroup.propTypes = {
room: Shapes.Room,
}
export default RoomGroup